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author | Teravus Ovares | 2008-05-16 20:16:33 +0000 |
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committer | Teravus Ovares | 2008-05-16 20:16:33 +0000 |
commit | 00a1f0bab0d764017677672c19d4509c1af3e622 (patch) | |
tree | 7faeea9a37a86ae2395f3d87625ca255a1c0bf25 /OpenSim/Region/Physics/Manager/IMesher.cs | |
parent | prime the wearables structure, which should fix the exception (diff) | |
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* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/IMesher.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index d52b4e4..ee498c5 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Physics.Manager | |||
33 | { | 33 | { |
34 | public interface IMesher | 34 | public interface IMesher |
35 | { | 35 | { |
36 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size); | 36 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod); |
37 | } | 37 | } |
38 | 38 | ||
39 | public interface IVertex | 39 | public interface IVertex |