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authorTeravus Ovares2008-05-16 20:16:33 +0000
committerTeravus Ovares2008-05-16 20:16:33 +0000
commit00a1f0bab0d764017677672c19d4509c1af3e622 (patch)
tree7faeea9a37a86ae2395f3d87625ca255a1c0bf25 /OpenSim/Region/Physics/Manager/IMesher.cs
parentprime the wearables structure, which should fix the exception (diff)
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* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/IMesher.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index d52b4e4..ee498c5 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Physics.Manager
33{ 33{
34 public interface IMesher 34 public interface IMesher
35 { 35 {
36 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size); 36 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod);
37 } 37 }
38 38
39 public interface IVertex 39 public interface IVertex