aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/Manager/CollisionLocker.cs
diff options
context:
space:
mode:
authordiva2009-02-15 05:00:58 +0000
committerdiva2009-02-15 05:00:58 +0000
commit3d5a9e6748ef743c4db04b427d4d76ea65269618 (patch)
tree1877a66c0ca1f4caa455a7f98dd221897e687620 /OpenSim/Region/Physics/Manager/CollisionLocker.cs
parentSet sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150 (diff)
downloadopensim-SC_OLD-3d5a9e6748ef743c4db04b427d4d76ea65269618.zip
opensim-SC_OLD-3d5a9e6748ef743c4db04b427d4d76ea65269618.tar.gz
opensim-SC_OLD-3d5a9e6748ef743c4db04b427d4d76ea65269618.tar.bz2
opensim-SC_OLD-3d5a9e6748ef743c4db04b427d4d76ea65269618.tar.xz
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/CollisionLocker.cs')
0 files changed, 0 insertions, 0 deletions