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author | Robert Adams | 2012-12-25 23:55:25 -0800 |
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committer | Robert Adams | 2012-12-25 23:55:25 -0800 |
commit | d1ede1df3a04428c83a9937059a0df00d7f3e281 (patch) | |
tree | c2f9943a0e6a12c432cbd927520e92deb2a4c013 /OpenSim/Region/Physics/ConvexDecompositionDotNet | |
parent | BulletSim: stop avatar from sliding VERY slowly after walking by (diff) | |
download | opensim-SC_OLD-d1ede1df3a04428c83a9937059a0df00d7f3e281.zip opensim-SC_OLD-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.gz opensim-SC_OLD-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.bz2 opensim-SC_OLD-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.xz |
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
object's individual gravity to the world gravity when the object
is added to the physical world.
Diffstat (limited to 'OpenSim/Region/Physics/ConvexDecompositionDotNet')
0 files changed, 0 insertions, 0 deletions