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authorKitto Flora2010-03-12 13:48:31 -0500
committerKitto Flora2010-03-12 13:48:31 -0500
commit7bd48d383d3383c1e633f76f76a5291f4224d48a (patch)
tree18997a5b1a123091af18a1a7984d7dd7873930ac /OpenSim/Region/Physics/ChOdePlugin
parentDynamics Integration Part 1 (diff)
parentSmall consistency change (diff)
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Resolved merge
Diffstat (limited to 'OpenSim/Region/Physics/ChOdePlugin')
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs8
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs40
2 files changed, 20 insertions, 28 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
index 2eb519f..8e87ad9 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
@@ -734,16 +734,10 @@ namespace OpenSim.Region.Physics.OdePlugin
734 734
735 } 735 }
736 736
737 public override void VehicleFlagsSet(int flags) 737 public override void VehicleFlags(int flags, bool remove)
738 { 738 {
739
740 } 739 }
741
742 public override void VehicleFlagsRemove(int flags)
743 {
744 740
745 }
746
747 public override void SetVolumeDetect(int param) 741 public override void SetVolumeDetect(int param)
748 { 742 {
749 743
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
index 5d24388..e51ef5b 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -344,7 +344,7 @@ namespace OpenSim.Region.Physics.OdePlugin
344 { 344 {
345 set { 345 set {
346 346
347Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical); 347//Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical);
348 // This only makes the object not collidable if the object 348 // This only makes the object not collidable if the object
349 // is physical or the object is modified somehow *IN THE FUTURE* 349 // is physical or the object is modified somehow *IN THE FUTURE*
350 // without this, if an avatar selects prim, they can walk right 350 // without this, if an avatar selects prim, they can walk right
@@ -486,15 +486,10 @@ Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical);
486 { 486 {
487 ProcessRotationVehicleParam((Vehicle) param, rotation); 487 ProcessRotationVehicleParam((Vehicle) param, rotation);
488 } 488 }
489 489
490 public override void VehicleFlagsSet(int flags) 490 public override void VehicleFlags(int param, bool remove)
491 {
492 ProcessFlagsVehicleSet(flags);
493 }
494
495 public override void VehicleFlagsRemove(int flags)
496 { 491 {
497 ProcessFlagsVehicleRemove(flags); 492 ProcessVehicleFlags(param, remove);
498 } 493 }
499 494
500 public override void SetVolumeDetect(int param) 495 public override void SetVolumeDetect(int param)
@@ -2425,8 +2420,9 @@ Console.WriteLine(" JointCreateFixed");
2425 public void UpdatePositionAndVelocity() 2420 public void UpdatePositionAndVelocity()
2426 { 2421 {
2427 return; // moved to the MOVE() method 2422 return; // moved to the MOVE() method
2423 }
2428 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! 2424 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
2429 if (_parent == null) 2425/* if (_parent == null)
2430 { 2426 {
2431 Vector3 pv = Vector3.Zero; 2427 Vector3 pv = Vector3.Zero;
2432 bool lastZeroFlag = _zeroFlag; 2428 bool lastZeroFlag = _zeroFlag;
@@ -2635,7 +2631,7 @@ Console.WriteLine(" JointCreateFixed");
2635 } 2631 }
2636 } 2632 }
2637 } 2633 }
2638 2634*/
2639 public Matrix4 FromDMass(d.Mass pMass) 2635 public Matrix4 FromDMass(d.Mass pMass)
2640 { 2636 {
2641 Matrix4 obj; 2637 Matrix4 obj;
@@ -2682,7 +2678,7 @@ Console.WriteLine(" JointCreateFixed");
2682 { 2678 {
2683 _parent_scene.remCollisionEventReporting(this); 2679 _parent_scene.remCollisionEventReporting(this);
2684 m_eventsubscription = 0; 2680 m_eventsubscription = 0;
2685 } 2681 }
2686 2682
2687 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) 2683 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
2688 { 2684 {
@@ -3038,15 +3034,17 @@ Console.WriteLine(" JointCreateFixed");
3038 } 3034 }
3039 3035
3040 }//end ProcessRotationVehicleParam 3036 }//end ProcessRotationVehicleParam
3041 3037
3042 internal void ProcessFlagsVehicleSet(int flags) 3038 internal void ProcessVehicleFlags(int pParam, bool remove)
3043 {
3044 m_flags |= (VehicleFlag)flags;
3045 }
3046
3047 internal void ProcessFlagsVehicleRemove(int flags)
3048 { 3039 {
3049 m_flags &= ~((VehicleFlag)flags); 3040 if (remove)
3041 {
3042 m_flags &= ~((VehicleFlag)pParam);
3043 }
3044 else
3045 {
3046 m_flags |= (VehicleFlag)pParam;
3047 }
3050 } 3048 }
3051 3049
3052 internal void ProcessTypeChange(Vehicle pType) 3050 internal void ProcessTypeChange(Vehicle pType)
@@ -3253,7 +3251,7 @@ Console.WriteLine(" JointCreateFixed");
3253 d.Vector3 vec = d.BodyGetPosition(Body); 3251 d.Vector3 vec = d.BodyGetPosition(Body);
3254 d.Quaternion ori = d.BodyGetQuaternion(Body); 3252 d.Quaternion ori = d.BodyGetQuaternion(Body);
3255 d.Vector3 vel = d.BodyGetLinearVel(Body); 3253 d.Vector3 vel = d.BodyGetLinearVel(Body);
3256 d.Vector3 rotvel = d.BodyGetAngularVel(Body); 3254 // d.Vector3 rotvel = d.BodyGetAngularVel(Body);
3257 d.Vector3 torque = d.BodyGetTorque(Body); 3255 d.Vector3 torque = d.BodyGetTorque(Body);
3258 _torque = new Vector3(torque.X, torque.Y, torque.Z); 3256 _torque = new Vector3(torque.X, torque.Y, torque.Z);
3259 Vector3 l_position = Vector3.Zero; 3257 Vector3 l_position = Vector3.Zero;