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authorMelanie2010-03-06 12:24:09 +0000
committerMelanie2010-03-06 12:24:09 +0000
commit1f7a0cf892bf23c5b8ba8e3ae1a9036de428db90 (patch)
tree69419084feb98d59888b59a643e5fa062314605d /OpenSim/Region/Physics/BulletXPlugin
parentRemove a superfluous array creation (diff)
parent- implementing server 1.38 functions (diff)
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Merge branch '0.6.9-post-fixes' into careminster
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs20
1 files changed, 18 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 9113ebe..273841b 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
500 public BulletXScene(String sceneIdentifier) 500 public BulletXScene(String sceneIdentifier)
501 { 501 {
502 //identifier = sceneIdentifier; 502 //identifier = sceneIdentifier;
503 cDispatcher = new CollisionDispatcherLocal(this);
504 Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ);
505 Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ);
506 opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles);
507 sicSolver = new SequentialImpulseConstraintSolver();
508
509 lock (BulletXLock)
510 {
511 ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver);
512 ddWorld.Gravity = new Vector3(0, 0, -gravity);
513 }
514 //this._heightmap = new float[65536];
503 } 515 }
504 516
505 public static float Gravity 517 public static float Gravity
@@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
582 pos.Y = position.Y; 594 pos.Y = position.Y;
583 pos.Z = position.Z + 20; 595 pos.Z = position.Z + 20;
584 BulletXCharacter newAv = null; 596 BulletXCharacter newAv = null;
585 newAv.Flying = isFlying;
586 lock (BulletXLock) 597 lock (BulletXLock)
587 { 598 {
588 newAv = new BulletXCharacter(avName, this, pos); 599 newAv = new BulletXCharacter(avName, this, pos);
589 _characters.Add(newAv.RigidBody, newAv); 600 _characters.Add(newAv.RigidBody, newAv);
590 } 601 }
602 newAv.Flying = isFlying;
591 return newAv; 603 return newAv;
592 } 604 }
593 605
@@ -992,9 +1004,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin
992 1004
993 public override void VehicleFlagsRemove(int flags) 1005 public override void VehicleFlagsRemove(int flags)
994 { 1006 {
995
996 } 1007 }
997 1008
1009 public override void VehicleFlags(int param, bool remove)
1010 {
1011
1012 }
1013
998 public override void SetVolumeDetect(int param) 1014 public override void SetVolumeDetect(int param)
999 { 1015 {
1000 1016