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author | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
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committer | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
commit | d0123a796b0066a50914c6fae5d86550dcf58636 (patch) | |
tree | 5e7a5091afffc219c96c7649c4b2535215faf8e5 /OpenSim/Region/Physics/BulletXPlugin | |
parent | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. (diff) | |
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ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index feb9ca1..80cc086 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -930,6 +930,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
930 | set { return; } | 930 | set { return; } |
931 | } | 931 | } |
932 | 932 | ||
933 | public override bool FloatOnWater | ||
934 | { | ||
935 | set { return; } | ||
936 | } | ||
937 | |||
933 | public virtual void SetAcceleration(PhysicsVector accel) | 938 | public virtual void SetAcceleration(PhysicsVector accel) |
934 | { | 939 | { |
935 | lock (BulletXScene.BulletXLock) | 940 | lock (BulletXScene.BulletXLock) |