diff options
author | Adam Frisby | 2008-02-14 12:16:33 +0000 |
---|---|---|
committer | Adam Frisby | 2008-02-14 12:16:33 +0000 |
commit | f3afa68a2af6ad5999e6efe3e4725cb17293108d (patch) | |
tree | 4253a44bee39976d6b3dd6813439f5966cf12632 /OpenSim/Region/Physics/BulletXPlugin | |
parent | * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! (diff) | |
download | opensim-SC_OLD-f3afa68a2af6ad5999e6efe3e4725cb17293108d.zip opensim-SC_OLD-f3afa68a2af6ad5999e6efe3e4725cb17293108d.tar.gz opensim-SC_OLD-f3afa68a2af6ad5999e6efe3e4725cb17293108d.tar.bz2 opensim-SC_OLD-f3afa68a2af6ad5999e6efe3e4725cb17293108d.tar.xz |
* Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 5a8589c..314708f 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -336,7 +336,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
336 | 336 | ||
337 | private const int minXY = 0; | 337 | private const int minXY = 0; |
338 | private const int minZ = 0; | 338 | private const int minZ = 0; |
339 | private const int maxXY = 256; | 339 | private const int maxXY = (int)Constants.RegionSize; |
340 | private const int maxZ = 4096; | 340 | private const int maxZ = 4096; |
341 | private const int maxHandles = 32766; //Why? I don't know | 341 | private const int maxHandles = 32766; //Why? I don't know |
342 | private const float gravity = 9.8f; | 342 | private const float gravity = 9.8f; |