diff options
author | lbsa71 | 2007-12-27 21:41:48 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-27 21:41:48 +0000 |
commit | efd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch) | |
tree | bf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Physics/BulletXPlugin | |
parent | * removed always true if (diff) | |
download | opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.zip opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.gz opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.bz2 opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.xz |
* Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin')
3 files changed, 178 insertions, 99 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/BulletXPlugin/AssemblyInfo.cs index 06d4fe3..6b7ce82 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/AssemblyInfo.cs | |||
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices; | |||
55 | // You can specify all values by your own or you can build default build and revision | 55 | // You can specify all values by your own or you can build default build and revision |
56 | // numbers with the '*' character (the default): | 56 | // numbers with the '*' character (the default): |
57 | 57 | ||
58 | [assembly : AssemblyVersion("1.0.0.0")] | 58 | [assembly : AssemblyVersion("1.0.0.0")] \ No newline at end of file |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 5602301..a88299e 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -70,12 +70,11 @@ using XnaDevRu.BulletX; | |||
70 | using XnaDevRu.BulletX.Dynamics; | 70 | using XnaDevRu.BulletX.Dynamics; |
71 | using AxiomQuaternion = Axiom.Math.Quaternion; | 71 | using AxiomQuaternion = Axiom.Math.Quaternion; |
72 | using BoxShape=XnaDevRu.BulletX.BoxShape; | 72 | using BoxShape=XnaDevRu.BulletX.BoxShape; |
73 | #endregion | ||
74 | 73 | ||
74 | #endregion | ||
75 | 75 | ||
76 | namespace OpenSim.Region.Physics.BulletXPlugin | 76 | namespace OpenSim.Region.Physics.BulletXPlugin |
77 | { | 77 | { |
78 | |||
79 | /// <summary> | 78 | /// <summary> |
80 | /// BulletXConversions are called now BulletXMaths | 79 | /// BulletXConversions are called now BulletXMaths |
81 | /// This Class converts objects and types for BulletX and give some operations | 80 | /// This Class converts objects and types for BulletX and give some operations |
@@ -263,25 +262,25 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
263 | 262 | ||
264 | // Class to detect and debug collisions | 263 | // Class to detect and debug collisions |
265 | // Mainly used for debugging purposes | 264 | // Mainly used for debugging purposes |
266 | class CollisionDispatcherLocal : CollisionDispatcher | 265 | internal class CollisionDispatcherLocal : CollisionDispatcher |
267 | { | 266 | { |
268 | 267 | private BulletXScene relatedScene; | |
269 | BulletXScene relatedScene; | ||
270 | 268 | ||
271 | public CollisionDispatcherLocal(BulletXScene s) | 269 | public CollisionDispatcherLocal(BulletXScene s) |
272 | : base() | 270 | : base() |
273 | { | 271 | { |
274 | relatedScene=s; | 272 | relatedScene = s; |
275 | } | 273 | } |
276 | 274 | ||
277 | public override bool NeedsCollision(CollisionObject bodyA, CollisionObject bodyB) | 275 | public override bool NeedsCollision(CollisionObject bodyA, CollisionObject bodyB) |
278 | { | 276 | { |
279 | RigidBody rb; | 277 | RigidBody rb; |
280 | BulletXCharacter bxcA=null; | 278 | BulletXCharacter bxcA = null; |
281 | BulletXPrim bxpA = null; | 279 | BulletXPrim bxpA = null; |
282 | Type t = bodyA.GetType(); | 280 | Type t = bodyA.GetType(); |
283 | if (t==typeof(RigidBody)) { | 281 | if (t == typeof (RigidBody)) |
284 | rb = (RigidBody)bodyA; | 282 | { |
283 | rb = (RigidBody) bodyA; | ||
285 | relatedScene._characters.TryGetValue(rb, out bxcA); | 284 | relatedScene._characters.TryGetValue(rb, out bxcA); |
286 | relatedScene._prims.TryGetValue(rb, out bxpA); | 285 | relatedScene._prims.TryGetValue(rb, out bxpA); |
287 | } | 286 | } |
@@ -296,9 +295,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
296 | BulletXCharacter bxcB = null; | 295 | BulletXCharacter bxcB = null; |
297 | BulletXPrim bxpB = null; | 296 | BulletXPrim bxpB = null; |
298 | t = bodyB.GetType(); | 297 | t = bodyB.GetType(); |
299 | if (t == typeof(RigidBody)) | 298 | if (t == typeof (RigidBody)) |
300 | { | 299 | { |
301 | rb = (RigidBody)bodyB; | 300 | rb = (RigidBody) bodyB; |
302 | relatedScene._characters.TryGetValue(rb, out bxcB); | 301 | relatedScene._characters.TryGetValue(rb, out bxcB); |
303 | relatedScene._prims.TryGetValue(rb, out bxpB); | 302 | relatedScene._prims.TryGetValue(rb, out bxpB); |
304 | } | 303 | } |
@@ -310,15 +309,16 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
310 | else | 309 | else |
311 | nameB = "null"; | 310 | nameB = "null"; |
312 | 311 | ||
313 | bool needsCollision=base.NeedsCollision(bodyA, bodyB); | 312 | bool needsCollision = base.NeedsCollision(bodyA, bodyB); |
314 | 313 | ||
315 | MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB, needsCollision); | 314 | MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB, |
315 | needsCollision); | ||
316 | 316 | ||
317 | 317 | ||
318 | return needsCollision; | 318 | return needsCollision; |
319 | } | 319 | } |
320 | } | 320 | } |
321 | 321 | ||
322 | /// <summary> | 322 | /// <summary> |
323 | /// PhysicsScene Class for BulletX | 323 | /// PhysicsScene Class for BulletX |
324 | /// </summary> | 324 | /// </summary> |
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
439 | ((BulletXCharacter) actor).RigidBody.ActivationState = ActivationState.DisableSimulation; | 439 | ((BulletXCharacter) actor).RigidBody.ActivationState = ActivationState.DisableSimulation; |
440 | AddForgottenRigidBody(((BulletXCharacter) actor).RigidBody); | 440 | AddForgottenRigidBody(((BulletXCharacter) actor).RigidBody); |
441 | } | 441 | } |
442 | _characters.Remove(((BulletXCharacter)actor).RigidBody); | 442 | _characters.Remove(((BulletXCharacter) actor).RigidBody); |
443 | } | 443 | } |
444 | GC.Collect(); | 444 | GC.Collect(); |
445 | } | 445 | } |
@@ -448,8 +448,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
448 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 448 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, |
449 | PhysicsVector size, AxiomQuaternion rotation) | 449 | PhysicsVector size, AxiomQuaternion rotation) |
450 | { | 450 | { |
451 | return this.AddPrimShape(primName, pbs, position, size, rotation, false); | 451 | return AddPrimShape(primName, pbs, position, size, rotation, false); |
452 | } | 452 | } |
453 | |||
453 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 454 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, |
454 | PhysicsVector size, AxiomQuaternion rotation, bool isPhysical) | 455 | PhysicsVector size, AxiomQuaternion rotation, bool isPhysical) |
455 | { | 456 | { |
@@ -514,7 +515,6 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
514 | 515 | ||
515 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 516 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
516 | { | 517 | { |
517 | |||
518 | } | 518 | } |
519 | 519 | ||
520 | public override float Simulate(float timeStep) | 520 | public override float Simulate(float timeStep) |
@@ -526,10 +526,10 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
526 | RemoveForgottenRigidBodies(); | 526 | RemoveForgottenRigidBodies(); |
527 | //End of remove | 527 | //End of remove |
528 | MoveAllObjects(timeStep); | 528 | MoveAllObjects(timeStep); |
529 | 529 | ||
530 | 530 | ||
531 | fps = (timeStep * simulationSubSteps); | 531 | fps = (timeStep*simulationSubSteps); |
532 | 532 | ||
533 | ddWorld.StepSimulation(timeStep, simulationSubSteps, timeStep); | 533 | ddWorld.StepSimulation(timeStep, simulationSubSteps, timeStep); |
534 | //Extra Heightmap Validation: BulletX's HeightFieldTerrain somestimes doesn't work so fine. | 534 | //Extra Heightmap Validation: BulletX's HeightFieldTerrain somestimes doesn't work so fine. |
535 | ValidateHeightForAll(); | 535 | ValidateHeightForAll(); |
@@ -768,7 +768,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
768 | public override PhysicsVector Size | 768 | public override PhysicsVector Size |
769 | { | 769 | { |
770 | get { return _size; } | 770 | get { return _size; } |
771 | set { lock (BulletXScene.BulletXLock) { _size = value; } } | 771 | set |
772 | { | ||
773 | lock (BulletXScene.BulletXLock) | ||
774 | { | ||
775 | _size = value; | ||
776 | } | ||
777 | } | ||
772 | } | 778 | } |
773 | 779 | ||
774 | public override PhysicsVector Force | 780 | public override PhysicsVector Force |
@@ -788,10 +794,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
788 | 794 | ||
789 | public override PrimitiveBaseShape Shape | 795 | public override PrimitiveBaseShape Shape |
790 | { | 796 | { |
791 | set | 797 | set { return; } |
792 | { | ||
793 | return; | ||
794 | } | ||
795 | } | 798 | } |
796 | 799 | ||
797 | public override bool SetAlwaysRun | 800 | public override bool SetAlwaysRun |
@@ -818,9 +821,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
818 | } | 821 | } |
819 | } | 822 | } |
820 | 823 | ||
821 | public override float Mass | 824 | public override float Mass |
822 | { | 825 | { |
823 | get { return ActorMass; } | 826 | get { return ActorMass; } |
824 | } | 827 | } |
825 | 828 | ||
826 | public virtual float ActorMass | 829 | public virtual float ActorMass |
@@ -841,7 +844,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
841 | 844 | ||
842 | public Vector3 RigidBodyPosition | 845 | public Vector3 RigidBodyPosition |
843 | { | 846 | { |
844 | get { return this.rigidBody.CenterOfMassPosition; } | 847 | get { return rigidBody.CenterOfMassPosition; } |
845 | } | 848 | } |
846 | 849 | ||
847 | public override bool IsPhysical | 850 | public override bool IsPhysical |
@@ -855,6 +858,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
855 | get { return flying; } | 858 | get { return flying; } |
856 | set { flying = value; } | 859 | set { flying = value; } |
857 | } | 860 | } |
861 | |||
858 | public override bool ThrottleUpdates | 862 | public override bool ThrottleUpdates |
859 | { | 863 | { |
860 | get { return false; } | 864 | get { return false; } |
@@ -889,19 +893,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
889 | 893 | ||
890 | public override bool Kinematic | 894 | public override bool Kinematic |
891 | { | 895 | { |
892 | get | 896 | get { return false; } |
893 | { | 897 | set { } |
894 | return false; | ||
895 | } | ||
896 | set | ||
897 | { | ||
898 | |||
899 | } | ||
900 | } | 898 | } |
901 | 899 | ||
902 | public override void AddForce(PhysicsVector force) | 900 | public override void AddForce(PhysicsVector force) |
903 | { | 901 | { |
904 | |||
905 | } | 902 | } |
906 | 903 | ||
907 | public override void SetMomentum(PhysicsVector momentum) | 904 | public override void SetMomentum(PhysicsVector momentum) |
@@ -917,31 +914,37 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
917 | } | 914 | } |
918 | 915 | ||
919 | #region Methods for updating values of RigidBody | 916 | #region Methods for updating values of RigidBody |
920 | internal protected void Translate() | 917 | |
918 | protected internal void Translate() | ||
921 | { | 919 | { |
922 | Translate(this._position); | 920 | Translate(_position); |
923 | } | 921 | } |
924 | internal protected void Translate(PhysicsVector _newPos) | 922 | |
923 | protected internal void Translate(PhysicsVector _newPos) | ||
925 | { | 924 | { |
926 | Vector3 _translation; | 925 | Vector3 _translation; |
927 | _translation = BulletXMaths.PhysicsVectorToXnaVector3(_newPos) - rigidBody.CenterOfMassPosition; | 926 | _translation = BulletXMaths.PhysicsVectorToXnaVector3(_newPos) - rigidBody.CenterOfMassPosition; |
928 | rigidBody.Translate(_translation); | 927 | rigidBody.Translate(_translation); |
929 | } | 928 | } |
930 | internal protected void Speed() | 929 | |
930 | protected internal void Speed() | ||
931 | { | 931 | { |
932 | Speed(this._velocity); | 932 | Speed(_velocity); |
933 | } | 933 | } |
934 | internal protected void Speed(PhysicsVector _newSpeed) | 934 | |
935 | protected internal void Speed(PhysicsVector _newSpeed) | ||
935 | { | 936 | { |
936 | Vector3 _speed; | 937 | Vector3 _speed; |
937 | _speed = BulletXMaths.PhysicsVectorToXnaVector3(_newSpeed); | 938 | _speed = BulletXMaths.PhysicsVectorToXnaVector3(_newSpeed); |
938 | rigidBody.LinearVelocity = _speed; | 939 | rigidBody.LinearVelocity = _speed; |
939 | } | 940 | } |
940 | internal protected void ReOrient() | 941 | |
942 | protected internal void ReOrient() | ||
941 | { | 943 | { |
942 | ReOrient(this._orientation); | 944 | ReOrient(_orientation); |
943 | } | 945 | } |
944 | internal protected void ReOrient(AxiomQuaternion _newOrient) | 946 | |
947 | protected internal void ReOrient(AxiomQuaternion _newOrient) | ||
945 | { | 948 | { |
946 | Quaternion _newOrientation; | 949 | Quaternion _newOrientation; |
947 | _newOrientation = BulletXMaths.AxiomQuaternionToXnaQuaternion(_newOrient); | 950 | _newOrientation = BulletXMaths.AxiomQuaternionToXnaQuaternion(_newOrient); |
@@ -949,17 +952,21 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
949 | BulletXMaths.SetRotation(ref _comTransform, _newOrientation); | 952 | BulletXMaths.SetRotation(ref _comTransform, _newOrientation); |
950 | rigidBody.CenterOfMassTransform = _comTransform; | 953 | rigidBody.CenterOfMassTransform = _comTransform; |
951 | } | 954 | } |
952 | internal protected void ReSize() | 955 | |
956 | protected internal void ReSize() | ||
953 | { | 957 | { |
954 | ReSize(this._size); | 958 | ReSize(_size); |
955 | } | 959 | } |
956 | internal protected virtual void ReSize(PhysicsVector _newSize) | 960 | |
961 | protected internal virtual void ReSize(PhysicsVector _newSize) | ||
957 | { | 962 | { |
958 | } | 963 | } |
964 | |||
959 | public virtual void ScheduleTerseUpdate() | 965 | public virtual void ScheduleTerseUpdate() |
960 | { | 966 | { |
961 | base.RequestPhysicsterseUpdate(); | 967 | base.RequestPhysicsterseUpdate(); |
962 | } | 968 | } |
969 | |||
963 | #endregion | 970 | #endregion |
964 | } | 971 | } |
965 | 972 | ||
@@ -972,11 +979,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
972 | : this("", parent_scene, pos) | 979 | : this("", parent_scene, pos) |
973 | { | 980 | { |
974 | } | 981 | } |
982 | |||
975 | public BulletXCharacter(String avName, BulletXScene parent_scene, PhysicsVector pos) | 983 | public BulletXCharacter(String avName, BulletXScene parent_scene, PhysicsVector pos) |
976 | : this(avName, parent_scene, pos, new PhysicsVector(), new PhysicsVector(), new PhysicsVector(), | 984 | : this(avName, parent_scene, pos, new PhysicsVector(), new PhysicsVector(), new PhysicsVector(), |
977 | AxiomQuaternion.Identity) | 985 | AxiomQuaternion.Identity) |
978 | { | 986 | { |
979 | } | 987 | } |
988 | |||
980 | public BulletXCharacter(String avName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector velocity, | 989 | public BulletXCharacter(String avName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector velocity, |
981 | PhysicsVector size, PhysicsVector acceleration, AxiomQuaternion orientation) | 990 | PhysicsVector size, PhysicsVector acceleration, AxiomQuaternion orientation) |
982 | : base(avName) | 991 | : base(avName) |
@@ -1026,45 +1035,54 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1026 | parent_scene.ddWorld.AddRigidBody(rigidBody); | 1035 | parent_scene.ddWorld.AddRigidBody(rigidBody); |
1027 | } | 1036 | } |
1028 | } | 1037 | } |
1038 | |||
1029 | public override int PhysicsActorType | 1039 | public override int PhysicsActorType |
1030 | { | 1040 | { |
1031 | get { return (int)ActorTypes.Agent; } | 1041 | get { return (int) ActorTypes.Agent; } |
1032 | set { return; } | 1042 | set { return; } |
1033 | } | 1043 | } |
1044 | |||
1034 | public override PhysicsVector Position | 1045 | public override PhysicsVector Position |
1035 | { | 1046 | { |
1036 | get { return base.Position; } | 1047 | get { return base.Position; } |
1037 | set { base.Position = value; } | 1048 | set { base.Position = value; } |
1038 | } | 1049 | } |
1050 | |||
1039 | public override PhysicsVector Velocity | 1051 | public override PhysicsVector Velocity |
1040 | { | 1052 | { |
1041 | get { return base.Velocity; } | 1053 | get { return base.Velocity; } |
1042 | set { base.Velocity = value; } | 1054 | set { base.Velocity = value; } |
1043 | } | 1055 | } |
1056 | |||
1044 | public override PhysicsVector Size | 1057 | public override PhysicsVector Size |
1045 | { | 1058 | { |
1046 | get { return base.Size; } | 1059 | get { return base.Size; } |
1047 | set { base.Size = value; } | 1060 | set { base.Size = value; } |
1048 | } | 1061 | } |
1062 | |||
1049 | public override PhysicsVector Acceleration | 1063 | public override PhysicsVector Acceleration |
1050 | { | 1064 | { |
1051 | get { return base.Acceleration; } | 1065 | get { return base.Acceleration; } |
1052 | } | 1066 | } |
1067 | |||
1053 | public override AxiomQuaternion Orientation | 1068 | public override AxiomQuaternion Orientation |
1054 | { | 1069 | { |
1055 | get { return base.Orientation; } | 1070 | get { return base.Orientation; } |
1056 | set { base.Orientation = value; } | 1071 | set { base.Orientation = value; } |
1057 | } | 1072 | } |
1073 | |||
1058 | public override bool Flying | 1074 | public override bool Flying |
1059 | { | 1075 | { |
1060 | get { return base.Flying; } | 1076 | get { return base.Flying; } |
1061 | set { base.Flying = value; } | 1077 | set { base.Flying = value; } |
1062 | } | 1078 | } |
1079 | |||
1063 | public override bool IsColliding | 1080 | public override bool IsColliding |
1064 | { | 1081 | { |
1065 | get { return base.IsColliding; } | 1082 | get { return base.IsColliding; } |
1066 | set { base.IsColliding = value; } | 1083 | set { base.IsColliding = value; } |
1067 | } | 1084 | } |
1085 | |||
1068 | public override bool Kinematic | 1086 | public override bool Kinematic |
1069 | { | 1087 | { |
1070 | get { return base.Kinematic; } | 1088 | get { return base.Kinematic; } |
@@ -1075,10 +1093,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1075 | { | 1093 | { |
1076 | base.SetAcceleration(accel); | 1094 | base.SetAcceleration(accel); |
1077 | } | 1095 | } |
1096 | |||
1078 | public override void AddForce(PhysicsVector force) | 1097 | public override void AddForce(PhysicsVector force) |
1079 | { | 1098 | { |
1080 | base.AddForce(force); | 1099 | base.AddForce(force); |
1081 | } | 1100 | } |
1101 | |||
1082 | public override void SetMomentum(PhysicsVector momentum) | 1102 | public override void SetMomentum(PhysicsVector momentum) |
1083 | { | 1103 | { |
1084 | base.SetMomentum(momentum); | 1104 | base.SetMomentum(momentum); |
@@ -1117,6 +1137,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1117 | } | 1137 | } |
1118 | rigidBody.LinearVelocity = vec; | 1138 | rigidBody.LinearVelocity = vec; |
1119 | } | 1139 | } |
1140 | |||
1120 | //This validation is very basic | 1141 | //This validation is very basic |
1121 | internal override void ValidateHeight(float heighmapPositionValue) | 1142 | internal override void ValidateHeight(float heighmapPositionValue) |
1122 | { | 1143 | { |
@@ -1131,6 +1152,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1131 | Speed(new PhysicsVector(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f)); | 1152 | Speed(new PhysicsVector(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f)); |
1132 | } | 1153 | } |
1133 | } | 1154 | } |
1155 | |||
1134 | internal override void UpdateKinetics() | 1156 | internal override void UpdateKinetics() |
1135 | { | 1157 | { |
1136 | _position = BulletXMaths.XnaVector3ToPhysicsVector(rigidBody.CenterOfMassPosition); | 1158 | _position = BulletXMaths.XnaVector3ToPhysicsVector(rigidBody.CenterOfMassPosition); |
@@ -1154,12 +1176,15 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1154 | 1176 | ||
1155 | public BulletXPrim(String primName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector size, | 1177 | public BulletXPrim(String primName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector size, |
1156 | AxiomQuaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool isPhysical) | 1178 | AxiomQuaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool isPhysical) |
1157 | : this(primName, parent_scene, pos, new PhysicsVector(), size, new PhysicsVector(), rotation, mesh, pbs, isPhysical) | 1179 | : this( |
1180 | primName, parent_scene, pos, new PhysicsVector(), size, new PhysicsVector(), rotation, mesh, pbs, | ||
1181 | isPhysical) | ||
1158 | { | 1182 | { |
1159 | } | 1183 | } |
1184 | |||
1160 | public BulletXPrim(String primName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector velocity, | 1185 | public BulletXPrim(String primName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector velocity, |
1161 | PhysicsVector size, | 1186 | PhysicsVector size, |
1162 | PhysicsVector acceleration, AxiomQuaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, | 1187 | PhysicsVector acceleration, AxiomQuaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, |
1163 | bool isPhysical) | 1188 | bool isPhysical) |
1164 | : base(primName) | 1189 | : base(primName) |
1165 | { | 1190 | { |
@@ -1177,27 +1202,28 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1177 | 1202 | ||
1178 | CreateRigidBody(parent_scene, mesh, pos, size); | 1203 | CreateRigidBody(parent_scene, mesh, pos, size); |
1179 | } | 1204 | } |
1205 | |||
1180 | public override int PhysicsActorType | 1206 | public override int PhysicsActorType |
1181 | { | 1207 | { |
1182 | get { return (int)ActorTypes.Prim; } | 1208 | get { return (int) ActorTypes.Prim; } |
1183 | set { return; } | 1209 | set { return; } |
1184 | } | 1210 | } |
1211 | |||
1185 | public override PhysicsVector Position | 1212 | public override PhysicsVector Position |
1186 | { | 1213 | { |
1187 | get { return base.Position; } | 1214 | get { return base.Position; } |
1188 | set { base.Position = value; } | 1215 | set { base.Position = value; } |
1189 | } | 1216 | } |
1217 | |||
1190 | public override PhysicsVector Velocity | 1218 | public override PhysicsVector Velocity |
1191 | { | 1219 | { |
1192 | get { return base.Velocity; } | 1220 | get { return base.Velocity; } |
1193 | set { base.Velocity = value; } | 1221 | set { base.Velocity = value; } |
1194 | } | 1222 | } |
1223 | |||
1195 | public override PhysicsVector Size | 1224 | public override PhysicsVector Size |
1196 | { | 1225 | { |
1197 | get | 1226 | get { return _size; } |
1198 | { | ||
1199 | return _size; | ||
1200 | } | ||
1201 | set | 1227 | set |
1202 | { | 1228 | { |
1203 | lock (BulletXScene.BulletXLock) | 1229 | lock (BulletXScene.BulletXLock) |
@@ -1207,29 +1233,30 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1207 | } | 1233 | } |
1208 | } | 1234 | } |
1209 | } | 1235 | } |
1236 | |||
1210 | public override PhysicsVector Acceleration | 1237 | public override PhysicsVector Acceleration |
1211 | { | 1238 | { |
1212 | get { return base.Acceleration; } | 1239 | get { return base.Acceleration; } |
1213 | } | 1240 | } |
1241 | |||
1214 | public override AxiomQuaternion Orientation | 1242 | public override AxiomQuaternion Orientation |
1215 | { | 1243 | { |
1216 | get { return base.Orientation; } | 1244 | get { return base.Orientation; } |
1217 | set { base.Orientation = value; } | 1245 | set { base.Orientation = value; } |
1218 | } | 1246 | } |
1247 | |||
1219 | public override float ActorMass | 1248 | public override float ActorMass |
1220 | { | 1249 | { |
1221 | get | 1250 | get |
1222 | { | 1251 | { |
1223 | //For now all prims are boxes | 1252 | //For now all prims are boxes |
1224 | return (_physical ? 1 : 0) * _density * _size.X * _size.Y * _size.Z; | 1253 | return (_physical ? 1 : 0)*_density*_size.X*_size.Y*_size.Z; |
1225 | } | 1254 | } |
1226 | } | 1255 | } |
1256 | |||
1227 | public override bool IsPhysical | 1257 | public override bool IsPhysical |
1228 | { | 1258 | { |
1229 | get | 1259 | get { return base.IsPhysical; } |
1230 | { | ||
1231 | return base.IsPhysical; | ||
1232 | } | ||
1233 | set | 1260 | set |
1234 | { | 1261 | { |
1235 | base.IsPhysical = value; | 1262 | base.IsPhysical = value; |
@@ -1238,27 +1265,30 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1238 | //--- | 1265 | //--- |
1239 | PhysicsPluginManager.PhysicsPluginMessage("Physical - Recreate", true); | 1266 | PhysicsPluginManager.PhysicsPluginMessage("Physical - Recreate", true); |
1240 | //--- | 1267 | //--- |
1241 | ReCreateRigidBody(this._size); | 1268 | ReCreateRigidBody(_size); |
1242 | } | 1269 | } |
1243 | else | 1270 | else |
1244 | { | 1271 | { |
1245 | //--- | 1272 | //--- |
1246 | PhysicsPluginManager.PhysicsPluginMessage("Physical - SetMassProps", true); | 1273 | PhysicsPluginManager.PhysicsPluginMessage("Physical - SetMassProps", true); |
1247 | //--- | 1274 | //--- |
1248 | this.rigidBody.SetMassProps(Mass, new Vector3()); | 1275 | rigidBody.SetMassProps(Mass, new Vector3()); |
1249 | } | 1276 | } |
1250 | } | 1277 | } |
1251 | } | 1278 | } |
1279 | |||
1252 | public override bool Flying | 1280 | public override bool Flying |
1253 | { | 1281 | { |
1254 | get { return base.Flying; } | 1282 | get { return base.Flying; } |
1255 | set { base.Flying = value; } | 1283 | set { base.Flying = value; } |
1256 | } | 1284 | } |
1285 | |||
1257 | public override bool IsColliding | 1286 | public override bool IsColliding |
1258 | { | 1287 | { |
1259 | get { return base.IsColliding; } | 1288 | get { return base.IsColliding; } |
1260 | set { base.IsColliding = value; } | 1289 | set { base.IsColliding = value; } |
1261 | } | 1290 | } |
1291 | |||
1262 | public override bool Kinematic | 1292 | public override bool Kinematic |
1263 | { | 1293 | { |
1264 | get { return base.Kinematic; } | 1294 | get { return base.Kinematic; } |
@@ -1272,10 +1302,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1272 | _acceleration = accel; | 1302 | _acceleration = accel; |
1273 | } | 1303 | } |
1274 | } | 1304 | } |
1305 | |||
1275 | public override void AddForce(PhysicsVector force) | 1306 | public override void AddForce(PhysicsVector force) |
1276 | { | 1307 | { |
1277 | base.AddForce(force); | 1308 | base.AddForce(force); |
1278 | } | 1309 | } |
1310 | |||
1279 | public override void SetMomentum(PhysicsVector momentum) | 1311 | public override void SetMomentum(PhysicsVector momentum) |
1280 | { | 1312 | { |
1281 | base.SetMomentum(momentum); | 1313 | base.SetMomentum(momentum); |
@@ -1296,6 +1328,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1296 | Speed(new PhysicsVector(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f)); | 1328 | Speed(new PhysicsVector(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f)); |
1297 | } | 1329 | } |
1298 | } | 1330 | } |
1331 | |||
1299 | internal override void UpdateKinetics() | 1332 | internal override void UpdateKinetics() |
1300 | { | 1333 | { |
1301 | if (_physical) //Updates properties. Prim updates its properties physically | 1334 | if (_physical) //Updates properties. Prim updates its properties physically |
@@ -1320,7 +1353,6 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1320 | { | 1353 | { |
1321 | m_lastUpdateSent = false; | 1354 | m_lastUpdateSent = false; |
1322 | base.ScheduleTerseUpdate(); | 1355 | base.ScheduleTerseUpdate(); |
1323 | |||
1324 | } | 1356 | } |
1325 | m_prev_position = _position; | 1357 | m_prev_position = _position; |
1326 | } | 1358 | } |
@@ -1333,7 +1365,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1333 | } | 1365 | } |
1334 | 1366 | ||
1335 | #region Methods for updating values of RigidBody | 1367 | #region Methods for updating values of RigidBody |
1336 | internal protected void CreateRigidBody(BulletXScene parent_scene, IMesh mesh, PhysicsVector pos, PhysicsVector size) | 1368 | |
1369 | protected internal void CreateRigidBody(BulletXScene parent_scene, IMesh mesh, PhysicsVector pos, | ||
1370 | PhysicsVector size) | ||
1337 | { | 1371 | { |
1338 | //For RigidBody Constructor. The next values might change | 1372 | //For RigidBody Constructor. The next values might change |
1339 | float _linearDamping = 0.0f; | 1373 | float _linearDamping = 0.0f; |
@@ -1349,27 +1383,31 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1349 | CollisionShape _collisionShape; | 1383 | CollisionShape _collisionShape; |
1350 | if (mesh == null) | 1384 | if (mesh == null) |
1351 | { | 1385 | { |
1352 | _collisionShape = new XnaDevRu.BulletX.BoxShape(BulletXMaths.PhysicsVectorToXnaVector3(size) / 2.0f); | 1386 | _collisionShape = new BoxShape(BulletXMaths.PhysicsVectorToXnaVector3(size)/2.0f); |
1353 | } else { | 1387 | } |
1388 | else | ||
1389 | { | ||
1354 | int iVertexCount = mesh.getVertexList().Count; | 1390 | int iVertexCount = mesh.getVertexList().Count; |
1355 | int[] indices = mesh.getIndexListAsInt(); | 1391 | int[] indices = mesh.getIndexListAsInt(); |
1356 | Vector3[] v3Vertices = new Vector3[iVertexCount]; | 1392 | Vector3[] v3Vertices = new Vector3[iVertexCount]; |
1357 | for (int i = 0; i < iVertexCount; i++) | 1393 | for (int i = 0; i < iVertexCount; i++) |
1358 | { | 1394 | { |
1359 | PhysicsVector v=mesh.getVertexList()[i]; | 1395 | PhysicsVector v = mesh.getVertexList()[i]; |
1360 | if (v != null) // Note, null has special meaning. See meshing code for details | 1396 | if (v != null) // Note, null has special meaning. See meshing code for details |
1361 | v3Vertices[i] = BulletXMaths.PhysicsVectorToXnaVector3(v); | 1397 | v3Vertices[i] = BulletXMaths.PhysicsVectorToXnaVector3(v); |
1362 | else | 1398 | else |
1363 | v3Vertices[i] = MonoXnaCompactMaths.Vector3.Zero; | 1399 | v3Vertices[i] = Vector3.Zero; |
1364 | } | 1400 | } |
1365 | TriangleIndexVertexArray triMesh = new TriangleIndexVertexArray(indices, v3Vertices); | 1401 | TriangleIndexVertexArray triMesh = new TriangleIndexVertexArray(indices, v3Vertices); |
1366 | 1402 | ||
1367 | _collisionShape = new XnaDevRu.BulletX.TriangleMeshShape(triMesh); | 1403 | _collisionShape = new TriangleMeshShape(triMesh); |
1368 | } | 1404 | } |
1369 | DefaultMotionState _motionState = new DefaultMotionState(_startTransform, _centerOfMassOffset); | 1405 | DefaultMotionState _motionState = new DefaultMotionState(_startTransform, _centerOfMassOffset); |
1370 | Vector3 _localInertia = new Vector3(); | 1406 | Vector3 _localInertia = new Vector3(); |
1371 | if (_physical) _collisionShape.CalculateLocalInertia(Mass, out _localInertia); //Always when mass > 0 | 1407 | if (_physical) _collisionShape.CalculateLocalInertia(Mass, out _localInertia); //Always when mass > 0 |
1372 | rigidBody = new RigidBody(Mass, _motionState, _collisionShape, _localInertia, _linearDamping, _angularDamping, _friction, _restitution); | 1408 | rigidBody = |
1409 | new RigidBody(Mass, _motionState, _collisionShape, _localInertia, _linearDamping, _angularDamping, | ||
1410 | _friction, _restitution); | ||
1373 | //rigidBody.ActivationState = ActivationState.DisableDeactivation; | 1411 | //rigidBody.ActivationState = ActivationState.DisableDeactivation; |
1374 | //It's seems that there are a bug with rigidBody constructor and its CenterOfMassPosition | 1412 | //It's seems that there are a bug with rigidBody constructor and its CenterOfMassPosition |
1375 | Vector3 _vDebugTranslation; | 1413 | Vector3 _vDebugTranslation; |
@@ -1379,30 +1417,34 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1379 | parent_scene.ddWorld.AddRigidBody(rigidBody); | 1417 | parent_scene.ddWorld.AddRigidBody(rigidBody); |
1380 | } | 1418 | } |
1381 | } | 1419 | } |
1382 | internal protected void ReCreateRigidBody(PhysicsVector size) | 1420 | |
1421 | protected internal void ReCreateRigidBody(PhysicsVector size) | ||
1383 | { | 1422 | { |
1384 | //There is a bug when trying to remove a rigidBody that is colliding with something.. | 1423 | //There is a bug when trying to remove a rigidBody that is colliding with something.. |
1385 | try | 1424 | try |
1386 | { | 1425 | { |
1387 | this._parent_scene.ddWorld.RemoveRigidBody(rigidBody); | 1426 | _parent_scene.ddWorld.RemoveRigidBody(rigidBody); |
1388 | } | 1427 | } |
1389 | catch (Exception ex) | 1428 | catch (Exception ex) |
1390 | { | 1429 | { |
1391 | this._parent_scene.BulletXMessage(this._parent_scene.is_ex_message + ex.Message, true); | 1430 | _parent_scene.BulletXMessage(_parent_scene.is_ex_message + ex.Message, true); |
1392 | rigidBody.ActivationState = ActivationState.DisableSimulation; | 1431 | rigidBody.ActivationState = ActivationState.DisableSimulation; |
1393 | this._parent_scene.AddForgottenRigidBody(rigidBody); | 1432 | _parent_scene.AddForgottenRigidBody(rigidBody); |
1394 | } | 1433 | } |
1395 | CreateRigidBody(this._parent_scene, null, this._position, size); // Note, null for the meshing definitely is wrong. It's here for the moment to apease the compiler | 1434 | CreateRigidBody(_parent_scene, null, _position, size); |
1396 | if (_physical) Speed();//Static objects don't have linear velocity | 1435 | // Note, null for the meshing definitely is wrong. It's here for the moment to apease the compiler |
1436 | if (_physical) Speed(); //Static objects don't have linear velocity | ||
1397 | ReOrient(); | 1437 | ReOrient(); |
1398 | GC.Collect(); | 1438 | GC.Collect(); |
1399 | } | 1439 | } |
1400 | internal protected override void ReSize(PhysicsVector _newSize) | 1440 | |
1441 | protected internal override void ReSize(PhysicsVector _newSize) | ||
1401 | { | 1442 | { |
1402 | //I wonder to know how to resize with a simple instruction in BulletX. It seems that for now there isn't | 1443 | //I wonder to know how to resize with a simple instruction in BulletX. It seems that for now there isn't |
1403 | //so i have to do it manually. That's recreating rigidbody | 1444 | //so i have to do it manually. That's recreating rigidbody |
1404 | ReCreateRigidBody(_newSize); | 1445 | ReCreateRigidBody(_newSize); |
1405 | } | 1446 | } |
1447 | |||
1406 | #endregion | 1448 | #endregion |
1407 | } | 1449 | } |
1408 | 1450 | ||
@@ -1486,4 +1528,4 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1486 | return height; | 1528 | return height; |
1487 | } | 1529 | } |
1488 | } | 1530 | } |
1489 | } | 1531 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs b/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs index 4f63687..e73c953 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs | |||
@@ -34,8 +34,8 @@ | |||
34 | */ | 34 | */ |
35 | using System; | 35 | using System; |
36 | using System.Collections.Generic; | 36 | using System.Collections.Generic; |
37 | using System.Text; | ||
38 | using MonoXnaCompactMaths; | 37 | using MonoXnaCompactMaths; |
38 | using XnaDevRu.BulletX; | ||
39 | 39 | ||
40 | namespace OpenSim.Region.Physics.BulletXPlugin | 40 | namespace OpenSim.Region.Physics.BulletXPlugin |
41 | { | 41 | { |
@@ -52,7 +52,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
52 | private Vector3[] _vertexBase; | 52 | private Vector3[] _vertexBase; |
53 | private int _vertexStride; | 53 | private int _vertexStride; |
54 | 54 | ||
55 | public IndexedMesh(int numTriangleIndices, int[] triangleIndexBase, int triangleIndexStride, int numVertices, Vector3[] vertexBase, int vertexStride) | 55 | public IndexedMesh(int numTriangleIndices, int[] triangleIndexBase, int triangleIndexStride, int numVertices, |
56 | Vector3[] vertexBase, int vertexStride) | ||
56 | { | 57 | { |
57 | _numTriangles = numTriangleIndices; | 58 | _numTriangles = numTriangleIndices; |
58 | _triangleIndexBase = triangleIndexBase; | 59 | _triangleIndexBase = triangleIndexBase; |
@@ -72,25 +73,57 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
72 | _vertexStride = 24; | 73 | _vertexStride = 24; |
73 | } | 74 | } |
74 | 75 | ||
75 | public int TriangleCount { get { return _numTriangles; } set { _numTriangles = value; } } | 76 | public int TriangleCount |
76 | public int[] TriangleIndexBase { get { return _triangleIndexBase; } set { _triangleIndexBase = value; } } | 77 | { |
77 | public int TriangleIndexStride { get { return _triangleIndexStride; } set { _triangleIndexStride = value; } } | 78 | get { return _numTriangles; } |
78 | public int VertexCount { get { return _numVertices; } set { _numVertices = value; } } | 79 | set { _numTriangles = value; } |
79 | public Vector3[] VertexBase { get { return _vertexBase; } set { _vertexBase = value; } } | 80 | } |
80 | public int VertexStride { get { return _vertexStride; } set { _vertexStride = value; } } | 81 | |
82 | public int[] TriangleIndexBase | ||
83 | { | ||
84 | get { return _triangleIndexBase; } | ||
85 | set { _triangleIndexBase = value; } | ||
86 | } | ||
87 | |||
88 | public int TriangleIndexStride | ||
89 | { | ||
90 | get { return _triangleIndexStride; } | ||
91 | set { _triangleIndexStride = value; } | ||
92 | } | ||
93 | |||
94 | public int VertexCount | ||
95 | { | ||
96 | get { return _numVertices; } | ||
97 | set { _numVertices = value; } | ||
98 | } | ||
99 | |||
100 | public Vector3[] VertexBase | ||
101 | { | ||
102 | get { return _vertexBase; } | ||
103 | set { _vertexBase = value; } | ||
104 | } | ||
105 | |||
106 | public int VertexStride | ||
107 | { | ||
108 | get { return _vertexStride; } | ||
109 | set { _vertexStride = value; } | ||
110 | } | ||
81 | } | 111 | } |
82 | 112 | ||
83 | /// <summary> | 113 | /// <summary> |
84 | /// TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays. | 114 | /// TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays. |
85 | /// Additional meshes can be added using addIndexedMesh | 115 | /// Additional meshes can be added using addIndexedMesh |
86 | /// </summary> | 116 | /// </summary> |
87 | public class TriangleIndexVertexArray : XnaDevRu.BulletX.StridingMeshInterface | 117 | public class TriangleIndexVertexArray : StridingMeshInterface |
88 | { | 118 | { |
89 | List<IndexedMesh> _indexedMeshes = new List<IndexedMesh>(); | 119 | private List<IndexedMesh> _indexedMeshes = new List<IndexedMesh>(); |
90 | 120 | ||
91 | public TriangleIndexVertexArray() { } | 121 | public TriangleIndexVertexArray() |
122 | { | ||
123 | } | ||
92 | 124 | ||
93 | public TriangleIndexVertexArray(int numTriangleIndices, int[] triangleIndexBase, int triangleIndexStride, int numVertices, Vector3[] vertexBase, int vertexStride) | 125 | public TriangleIndexVertexArray(int numTriangleIndices, int[] triangleIndexBase, int triangleIndexStride, |
126 | int numVertices, Vector3[] vertexBase, int vertexStride) | ||
94 | { | 127 | { |
95 | IndexedMesh mesh = new IndexedMesh(); | 128 | IndexedMesh mesh = new IndexedMesh(); |
96 | mesh.TriangleCount = numTriangleIndices; | 129 | mesh.TriangleCount = numTriangleIndices; |
@@ -104,19 +137,23 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
104 | } | 137 | } |
105 | 138 | ||
106 | public TriangleIndexVertexArray(int[] triangleIndexBase, Vector3[] vertexBase) | 139 | public TriangleIndexVertexArray(int[] triangleIndexBase, Vector3[] vertexBase) |
107 | : this(triangleIndexBase.Length, triangleIndexBase, 32, vertexBase.Length, vertexBase, 24) { } | 140 | : this(triangleIndexBase.Length, triangleIndexBase, 32, vertexBase.Length, vertexBase, 24) |
141 | { | ||
142 | } | ||
108 | 143 | ||
109 | public void AddIndexedMesh(IndexedMesh indexedMesh) | 144 | public void AddIndexedMesh(IndexedMesh indexedMesh) |
110 | { | 145 | { |
111 | _indexedMeshes.Add(indexedMesh); | 146 | _indexedMeshes.Add(indexedMesh); |
112 | } | 147 | } |
113 | 148 | ||
114 | public override void GetLockedVertexIndexBase(out List<Vector3> verts, out List<int> indicies, out int numfaces, int subpart) | 149 | public override void GetLockedVertexIndexBase(out List<Vector3> verts, out List<int> indicies, out int numfaces, |
150 | int subpart) | ||
115 | { | 151 | { |
116 | throw new Exception("The method or operation is not implemented."); | 152 | throw new Exception("The method or operation is not implemented."); |
117 | } | 153 | } |
118 | 154 | ||
119 | public override void GetLockedReadOnlyVertexIndexBase(out List<Vector3> verts, out List<int> indicies, out int numfaces, int subpart) | 155 | public override void GetLockedReadOnlyVertexIndexBase(out List<Vector3> verts, out List<int> indicies, |
156 | out int numfaces, int subpart) | ||
120 | { | 157 | { |
121 | IndexedMesh m = _indexedMeshes[0]; | 158 | IndexedMesh m = _indexedMeshes[0]; |
122 | Vector3[] vertexBase = m.VertexBase; | 159 | Vector3[] vertexBase = m.VertexBase; |
@@ -158,4 +195,4 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
158 | throw new Exception("The method or operation is not implemented."); | 195 | throw new Exception("The method or operation is not implemented."); |
159 | } | 196 | } |
160 | } | 197 | } |
161 | } | 198 | } \ No newline at end of file |