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authorroot2011-07-15 20:07:59 +0100
committerroot2011-07-15 20:07:59 +0100
commite9dbe54ab1217e4310b0e7e014516363237e2a21 (patch)
treea7dc65799c92dc288c8d4d3d6c6f0c4adc824380 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
parentfix duplication of physical objects for physics engines that care about the i... (diff)
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Fix some local id issues in physics glue
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs8
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index e2a6a2e..df62dbc 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -626,13 +626,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
626 } 626 }
627 627
628 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, 628 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
629 OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation) 629 OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical, uint localid)
630 {
631 return AddPrimShape(primName, pbs, position, size, rotation, false);
632 }
633
634 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
635 OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical)
636 { 630 {
637 PhysicsActor result; 631 PhysicsActor result;
638 632