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author | Robert Adams | 2013-03-19 17:15:24 -0700 |
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committer | Robert Adams | 2013-03-19 17:15:24 -0700 |
commit | 90b9121e66934795ab2d59f149e9e65eadc09e75 (patch) | |
tree | dd5da41af4180caf1505c575b82d1457e9206ee9 /OpenSim/Region/Physics/BulletSPlugin | |
parent | For the moment, disable the output of the 'scene' statistics in SimExtraStats... (diff) | |
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BulletSim: change 'degenerate mesh' message from Error to Debug because there
seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 219372b..b16bc10 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable | |||
685 | } | 685 | } |
686 | else | 686 | else |
687 | { | 687 | { |
688 | PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", | 688 | PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", |
689 | LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); | 689 | LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); |
690 | } | 690 | } |
691 | } | 691 | } |