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author | Robert Adams | 2012-11-20 11:30:22 -0800 |
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committer | Robert Adams | 2012-11-21 16:42:58 -0800 |
commit | 65e55ada87e110b65f3d69eb0a4f2402fb1f3ece (patch) | |
tree | 8f041eed368dde662ee818b6dcbb4875db08aecd /OpenSim/Region/Physics/BulletSPlugin | |
parent | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... (diff) | |
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 12 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 24 |
3 files changed, 22 insertions, 20 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 746a52e..0232618 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -409,7 +409,7 @@ public sealed class BSShapeCollection : IDisposable | |||
409 | { | 409 | { |
410 | // an avatar capsule is close to a native shape (it is not shared) | 410 | // an avatar capsule is close to a native shape (it is not shared) |
411 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_AVATAR, | 411 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_AVATAR, |
412 | ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback); | 412 | FixedShapeKey.KEY_CAPSULE, shapeCallback); |
413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); | 413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); |
414 | ret = true; | 414 | ret = true; |
415 | haveShape = true; | 415 | haveShape = true; |
@@ -464,7 +464,7 @@ public sealed class BSShapeCollection : IDisposable | |||
464 | ) | 464 | ) |
465 | { | 465 | { |
466 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_SPHERE, | 466 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_SPHERE, |
467 | ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback); | 467 | FixedShapeKey.KEY_SPHERE, shapeCallback); |
468 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", | 468 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", |
469 | prim.LocalID, forceRebuild, prim.PhysShape); | 469 | prim.LocalID, forceRebuild, prim.PhysShape); |
470 | } | 470 | } |
@@ -478,7 +478,7 @@ public sealed class BSShapeCollection : IDisposable | |||
478 | ) | 478 | ) |
479 | { | 479 | { |
480 | ret = GetReferenceToNativeShape( prim, PhysicsShapeType.SHAPE_BOX, | 480 | ret = GetReferenceToNativeShape( prim, PhysicsShapeType.SHAPE_BOX, |
481 | ShapeData.FixedShapeKey.KEY_BOX, shapeCallback); | 481 | FixedShapeKey.KEY_BOX, shapeCallback); |
482 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", | 482 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", |
483 | prim.LocalID, forceRebuild, prim.PhysShape); | 483 | prim.LocalID, forceRebuild, prim.PhysShape); |
484 | } | 484 | } |
@@ -519,7 +519,7 @@ public sealed class BSShapeCollection : IDisposable | |||
519 | // Creates a native shape and assignes it to prim.BSShape. | 519 | // Creates a native shape and assignes it to prim.BSShape. |
520 | // "Native" shapes are never shared. they are created here and destroyed in DereferenceShape(). | 520 | // "Native" shapes are never shared. they are created here and destroyed in DereferenceShape(). |
521 | private bool GetReferenceToNativeShape(BSPhysObject prim, | 521 | private bool GetReferenceToNativeShape(BSPhysObject prim, |
522 | PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey, | 522 | PhysicsShapeType shapeType, FixedShapeKey shapeKey, |
523 | ShapeDestructionCallback shapeCallback) | 523 | ShapeDestructionCallback shapeCallback) |
524 | { | 524 | { |
525 | // release any previous shape | 525 | // release any previous shape |
@@ -539,7 +539,7 @@ public sealed class BSShapeCollection : IDisposable | |||
539 | } | 539 | } |
540 | 540 | ||
541 | private BulletShape BuildPhysicalNativeShape(BSPhysObject prim, PhysicsShapeType shapeType, | 541 | private BulletShape BuildPhysicalNativeShape(BSPhysObject prim, PhysicsShapeType shapeType, |
542 | ShapeData.FixedShapeKey shapeKey) | 542 | FixedShapeKey shapeKey) |
543 | { | 543 | { |
544 | BulletShape newShape; | 544 | BulletShape newShape; |
545 | // Need to make sure the passed shape information is for the native type. | 545 | // Need to make sure the passed shape information is for the native type. |
@@ -894,7 +894,7 @@ public sealed class BSShapeCollection : IDisposable | |||
894 | 894 | ||
895 | // While we figure out the real problem, stick a simple native shape on the object. | 895 | // While we figure out the real problem, stick a simple native shape on the object. |
896 | BulletShape fillinShape = | 896 | BulletShape fillinShape = |
897 | BuildPhysicalNativeShape(prim, PhysicsShapeType.SHAPE_BOX, ShapeData.FixedShapeKey.KEY_BOX); | 897 | BuildPhysicalNativeShape(prim, PhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX); |
898 | 898 | ||
899 | return fillinShape; | 899 | return fillinShape; |
900 | } | 900 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 2896805..71b5074 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -58,7 +58,7 @@ public abstract class BSShape | |||
58 | { | 58 | { |
59 | // an avatar capsule is close to a native shape (it is not shared) | 59 | // an avatar capsule is close to a native shape (it is not shared) |
60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR, | 60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR, |
61 | ShapeData.FixedShapeKey.KEY_CAPSULE); | 61 | FixedShapeKey.KEY_CAPSULE); |
62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); | 62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); |
63 | } | 63 | } |
64 | 64 | ||
@@ -123,14 +123,14 @@ public class BSShapeNative : BSShape | |||
123 | { | 123 | { |
124 | } | 124 | } |
125 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, | 125 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, |
126 | PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) | 126 | PhysicsShapeType shapeType, FixedShapeKey shapeKey) |
127 | { | 127 | { |
128 | // Native shapes are not shared and are always built anew. | 128 | // Native shapes are not shared and are always built anew. |
129 | return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); | 129 | return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); |
130 | } | 130 | } |
131 | 131 | ||
132 | private BSShapeNative(BSScene physicsScene, BSPhysObject prim, | 132 | private BSShapeNative(BSScene physicsScene, BSPhysObject prim, |
133 | PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) | 133 | PhysicsShapeType shapeType, FixedShapeKey shapeKey) |
134 | { | 134 | { |
135 | ShapeData nativeShapeData = new ShapeData(); | 135 | ShapeData nativeShapeData = new ShapeData(); |
136 | nativeShapeData.Type = shapeType; | 136 | nativeShapeData.Type = shapeType; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index bb63b0a..75e7f99 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -89,7 +89,7 @@ public struct BulletShape | |||
89 | { | 89 | { |
90 | ptr = xx; | 90 | ptr = xx; |
91 | type=PhysicsShapeType.SHAPE_UNKNOWN; | 91 | type=PhysicsShapeType.SHAPE_UNKNOWN; |
92 | shapeKey = 0; | 92 | shapeKey = (System.UInt64)FixedShapeKey.KEY_NONE; |
93 | isNativeShape = false; | 93 | isNativeShape = false; |
94 | } | 94 | } |
95 | public BulletShape(IntPtr xx, PhysicsShapeType typ) | 95 | public BulletShape(IntPtr xx, PhysicsShapeType typ) |
@@ -194,6 +194,18 @@ public enum PhysicsShapeType | |||
194 | SHAPE_COMPOUND = 22, | 194 | SHAPE_COMPOUND = 22, |
195 | SHAPE_HEIGHTMAP = 23, | 195 | SHAPE_HEIGHTMAP = 23, |
196 | }; | 196 | }; |
197 | |||
198 | // The native shapes have predefined shape hash keys | ||
199 | public enum FixedShapeKey : ulong | ||
200 | { | ||
201 | KEY_NONE = 0, | ||
202 | KEY_BOX = 1, | ||
203 | KEY_SPHERE = 2, | ||
204 | KEY_CONE = 3, | ||
205 | KEY_CYLINDER = 4, | ||
206 | KEY_CAPSULE = 5, | ||
207 | } | ||
208 | |||
197 | [StructLayout(LayoutKind.Sequential)] | 209 | [StructLayout(LayoutKind.Sequential)] |
198 | public struct ShapeData | 210 | public struct ShapeData |
199 | { | 211 | { |
@@ -217,16 +229,6 @@ public struct ShapeData | |||
217 | // note that bools are passed as floats since bool size changes by language and architecture | 229 | // note that bools are passed as floats since bool size changes by language and architecture |
218 | public const float numericTrue = 1f; | 230 | public const float numericTrue = 1f; |
219 | public const float numericFalse = 0f; | 231 | public const float numericFalse = 0f; |
220 | |||
221 | // The native shapes have predefined shape hash keys | ||
222 | public enum FixedShapeKey : ulong | ||
223 | { | ||
224 | KEY_BOX = 1, | ||
225 | KEY_SPHERE = 2, | ||
226 | KEY_CONE = 3, | ||
227 | KEY_CYLINDER = 4, | ||
228 | KEY_CAPSULE = 5, | ||
229 | } | ||
230 | } | 232 | } |
231 | [StructLayout(LayoutKind.Sequential)] | 233 | [StructLayout(LayoutKind.Sequential)] |
232 | public struct SweepHit | 234 | public struct SweepHit |