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authorVegaslon2014-03-22 15:03:13 -0400
committerMichael Cerquoni2014-03-22 15:00:48 -0400
commitd4dad75a3c73fdfd4f156e1684d04f13b92f2362 (patch)
treebfe1ad6b848c528d86923710fecbe869920634a6 /OpenSim/Region/Physics/BulletSPlugin
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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BulletSim: Fix jumping while running. Was unintentional taking way all upward target motion for avatar when running.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index fc18960..c9b134c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -426,7 +426,7 @@ public sealed class BSCharacter : BSPhysObject
426 m_targetVelocity = value; 426 m_targetVelocity = value;
427 OMV.Vector3 targetVel = value; 427 OMV.Vector3 targetVel = value;
428 if (_setAlwaysRun && !_flying) 428 if (_setAlwaysRun && !_flying)
429 targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 0f); 429 targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f);
430 430
431 if (m_moveActor != null) 431 if (m_moveActor != null)
432 m_moveActor.SetVelocityAndTarget(RawVelocity, targetVel, false /* inTaintTime */); 432 m_moveActor.SetVelocityAndTarget(RawVelocity, targetVel, false /* inTaintTime */);