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author | Robert Adams | 2013-05-06 18:05:37 -0700 |
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committer | Robert Adams | 2013-05-06 18:05:37 -0700 |
commit | 84118c5735f49bb38ded2ccc72b1bd7d39c09010 (patch) | |
tree | 88247789a7e3ea0e2db909c35ec0311c097b4fe2 /OpenSim/Region/Physics/BulletSPlugin | |
parent | Step 3: Commit the Avination XEstate estate comms handler (diff) | |
download | opensim-SC_OLD-84118c5735f49bb38ded2ccc72b1bd7d39c09010.zip opensim-SC_OLD-84118c5735f49bb38ded2ccc72b1bd7d39c09010.tar.gz opensim-SC_OLD-84118c5735f49bb38ded2ccc72b1bd7d39c09010.tar.bz2 opensim-SC_OLD-84118c5735f49bb38ded2ccc72b1bd7d39c09010.tar.xz |
BulletSim: properly free references to simple convex hull shapes. Didn't
loose memory since shapes are shared but did mess up usage accounting.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 45 |
1 files changed, 37 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 3e4ee5a..9d47657 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -117,11 +117,11 @@ public abstract class BSShape | |||
117 | StringBuilder buff = new StringBuilder(); | 117 | StringBuilder buff = new StringBuilder(); |
118 | if (physShapeInfo == null) | 118 | if (physShapeInfo == null) |
119 | { | 119 | { |
120 | buff.Append(",noPhys"); | 120 | buff.Append("<noPhys"); |
121 | } | 121 | } |
122 | else | 122 | else |
123 | { | 123 | { |
124 | buff.Append(",phy="); | 124 | buff.Append("<phy="); |
125 | buff.Append(physShapeInfo.ToString()); | 125 | buff.Append(physShapeInfo.ToString()); |
126 | } | 126 | } |
127 | buff.Append(",c="); | 127 | buff.Append(",c="); |
@@ -808,17 +808,25 @@ public class BSShapeCompound : BSShape | |||
808 | } | 808 | } |
809 | else | 809 | else |
810 | { | 810 | { |
811 | if (physicsScene.PE.IsCompound(pShape)) | 811 | BSShapeConvexHull chullDesc; |
812 | if (BSShapeConvexHull.TryGetHullByPtr(pShape, out chullDesc)) | ||
812 | { | 813 | { |
813 | BSShapeCompound recursiveCompound = new BSShapeCompound(pShape); | 814 | chullDesc.Dereference(physicsScene); |
814 | recursiveCompound.Dereference(physicsScene); | ||
815 | } | 815 | } |
816 | else | 816 | else |
817 | { | 817 | { |
818 | if (physicsScene.PE.IsNativeShape(pShape)) | 818 | if (physicsScene.PE.IsCompound(pShape)) |
819 | { | 819 | { |
820 | BSShapeNative nativeShape = new BSShapeNative(pShape); | 820 | BSShapeCompound recursiveCompound = new BSShapeCompound(pShape); |
821 | nativeShape.Dereference(physicsScene); | 821 | recursiveCompound.Dereference(physicsScene); |
822 | } | ||
823 | else | ||
824 | { | ||
825 | if (physicsScene.PE.IsNativeShape(pShape)) | ||
826 | { | ||
827 | BSShapeNative nativeShape = new BSShapeNative(pShape); | ||
828 | nativeShape.Dereference(physicsScene); | ||
829 | } | ||
822 | } | 830 | } |
823 | } | 831 | } |
824 | } | 832 | } |
@@ -898,6 +906,27 @@ public class BSShapeConvexHull : BSShape | |||
898 | // TODO: schedule aging and destruction of unused meshes. | 906 | // TODO: schedule aging and destruction of unused meshes. |
899 | } | 907 | } |
900 | } | 908 | } |
909 | // Loop through all the known hulls and return the description based on the physical address. | ||
910 | public static bool TryGetHullByPtr(BulletShape pShape, out BSShapeConvexHull outHull) | ||
911 | { | ||
912 | bool ret = false; | ||
913 | BSShapeConvexHull foundDesc = null; | ||
914 | lock (ConvexHulls) | ||
915 | { | ||
916 | foreach (BSShapeConvexHull sh in ConvexHulls.Values) | ||
917 | { | ||
918 | if (sh.physShapeInfo.ReferenceSame(pShape)) | ||
919 | { | ||
920 | foundDesc = sh; | ||
921 | ret = true; | ||
922 | break; | ||
923 | } | ||
924 | |||
925 | } | ||
926 | } | ||
927 | outHull = foundDesc; | ||
928 | return ret; | ||
929 | } | ||
901 | } | 930 | } |
902 | 931 | ||
903 | // ============================================================================================================ | 932 | // ============================================================================================================ |