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author | Robert Adams | 2012-08-14 16:25:59 -0700 |
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committer | Robert Adams | 2012-08-15 12:08:01 -0700 |
commit | 77a7758cf50e14b3ed7309d0d36612d9987b987b (patch) | |
tree | 0785d21886712dd59c64e1a0394fdd1bd97ab23b /OpenSim/Region/Physics/BulletSPlugin | |
parent | BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation... (diff) | |
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BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConstraint(BSConstraint xx)
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs index 3df2ddc..862b744 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | |||
@@ -112,16 +112,24 @@ public class BSConstraintCollection : IDisposable | |||
112 | { | 112 | { |
113 | m_world.scene.DetailLog("{0},BSConstraintCollection.RemoveAndDestroyConstraint,taint,body1={1},body2={2}", BSScene.DetailLogZero, body1.ID, body2.ID); | 113 | m_world.scene.DetailLog("{0},BSConstraintCollection.RemoveAndDestroyConstraint,taint,body1={1},body2={2}", BSScene.DetailLogZero, body1.ID, body2.ID); |
114 | // remove the constraint from our collection | 114 | // remove the constraint from our collection |
115 | m_constraints.Remove(constrain); | 115 | RemoveAndDestroyConstraint(constrain); |
116 | // tell the engine that all its structures need to be freed | ||
117 | constrain.Dispose(); | ||
118 | // we destroyed something | ||
119 | ret = true; | 116 | ret = true; |
120 | } | 117 | } |
121 | 118 | ||
122 | return ret; | 119 | return ret; |
123 | } | 120 | } |
124 | 121 | ||
122 | // The constraint MUST exist in the collection | ||
123 | public bool RemoveAndDestroyConstraint(BSConstraint constrain) | ||
124 | { | ||
125 | // remove the constraint from our collection | ||
126 | m_constraints.Remove(constrain); | ||
127 | // tell the engine that all its structures need to be freed | ||
128 | constrain.Dispose(); | ||
129 | // we destroyed something | ||
130 | return true; | ||
131 | } | ||
132 | |||
125 | // Remove all constraints that reference the passed body. | 133 | // Remove all constraints that reference the passed body. |
126 | // Return 'true' if any constraints were destroyed. | 134 | // Return 'true' if any constraints were destroyed. |
127 | public bool RemoveAndDestroyConstraint(BulletBody body1) | 135 | public bool RemoveAndDestroyConstraint(BulletBody body1) |