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author | Robert Adams | 2013-01-28 15:11:50 -0800 |
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committer | Robert Adams | 2013-01-28 15:11:50 -0800 |
commit | e9aff0a91d6a4d02498ce45759389bb09b34fcbc (patch) | |
tree | 7379562cbd8825413be1db2bc9a7f4a501e58207 /OpenSim/Region/Physics/BulletSPlugin/Tests | |
parent | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to... (diff) | |
download | opensim-SC_OLD-e9aff0a91d6a4d02498ce45759389bb09b34fcbc.zip opensim-SC_OLD-e9aff0a91d6a4d02498ce45759389bb09b34fcbc.tar.gz opensim-SC_OLD-e9aff0a91d6a4d02498ce45759389bb09b34fcbc.tar.bz2 opensim-SC_OLD-e9aff0a91d6a4d02498ce45759389bb09b34fcbc.tar.xz |
BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/Tests')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs | 168 |
1 files changed, 87 insertions, 81 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs index 6c2247a..e7657f9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs | |||
@@ -1,81 +1,87 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | 30 | using System.Linq; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | 34 | ||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Physics.BulletSPlugin; | 36 | using OpenSim.Region.Physics.BulletSPlugin; |
37 | using OpenSim.Region.Physics.Meshing; | 37 | using OpenSim.Region.Physics.Meshing; |
38 | 38 | ||
39 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests | 39 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests |
40 | { | 40 | { |
41 | // Utility functions for building up and tearing down the sample physics environments | 41 | // Utility functions for building up and tearing down the sample physics environments |
42 | public static class BulletSimTestsUtil | 42 | public static class BulletSimTestsUtil |
43 | { | 43 | { |
44 | // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" | 44 | // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" |
45 | // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) | 45 | // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) |
46 | // May be 'null' if there are no overrides. | 46 | // May be 'null' if there are no overrides. |
47 | public static BSScene CreateBasicPhysicsEngine(string engineName, Dictionary<string,string> paramOverrides) | 47 | public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides) |
48 | { | 48 | { |
49 | if (engineName == null) | 49 | IConfigSource openSimINI = new IniConfigSource(); |
50 | engineName = "BulletUnmanaged"; | 50 | IConfig startupConfig = openSimINI.AddConfig("StartUp"); |
51 | 51 | startupConfig.Set("physics", "BulletSim"); | |
52 | IConfigSource openSimINI = new IniConfigSource(); | 52 | startupConfig.Set("meshing", "Meshmerizer"); |
53 | IConfig startupConfig = openSimINI.AddConfig("StartUp"); | 53 | startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps |
54 | startupConfig.Set("meshing", "Meshmerizer"); | 54 | |
55 | startupConfig.Set("physics", "BulletSim"); | 55 | IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); |
56 | 56 | // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged". | |
57 | IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); | 57 | // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged"); |
58 | bulletSimConfig.Set("BulletEngine", engineName); | 58 | // bulletSimConfig.Set("BulletEngine", "BulletXNA"); |
59 | if (paramOverrides != null) | 59 | bulletSimConfig.Set("MeshSculptedPrim", "false"); |
60 | { | 60 | bulletSimConfig.Set("ForceSimplePrimMeshing", "true"); |
61 | foreach (KeyValuePair<string, string> kvp in paramOverrides) | 61 | if (paramOverrides != null) |
62 | { | 62 | { |
63 | bulletSimConfig.Set(kvp.Key, kvp.Value); | 63 | foreach (KeyValuePair<string, string> kvp in paramOverrides) |
64 | } | 64 | { |
65 | } | 65 | bulletSimConfig.Set(kvp.Key, kvp.Value); |
66 | // bulletSimConfig.Set("PhysicsLoggingEnabled","True"); | 66 | } |
67 | // bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); | 67 | } |
68 | // bulletSimConfig.Set("VehicleLoggingEnabled","True"); | 68 | // bulletSimConfig.Set("PhysicsLoggingEnabled","True"); |
69 | 69 | // bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); | |
70 | BSPlugin bsPlugin = new BSPlugin(); | 70 | // bulletSimConfig.Set("VehicleLoggingEnabled","True"); |
71 | 71 | ||
72 | BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); | 72 | BSPlugin bsPlugin = new BSPlugin(); |
73 | 73 | ||
74 | Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); | 74 | BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); |
75 | bsScene.Initialise(mesher, openSimINI); | 75 | |
76 | 76 | // Since the asset requestor is not initialized, any mesh or sculptie will be a cube. | |
77 | return bsScene; | 77 | // In the future, add a fake asset fetcher to get meshes and sculpts. |
78 | } | 78 | // bsScene.RequestAssetMethod = ???; |
79 | 79 | ||
80 | } | 80 | Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); |
81 | } | 81 | bsScene.Initialise(mesher, openSimINI); |
82 | |||
83 | return bsScene; | ||
84 | } | ||
85 | |||
86 | } | ||
87 | } | ||