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author | Robert Adams | 2013-02-05 16:51:02 -0800 |
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committer | Robert Adams | 2013-02-05 16:56:33 -0800 |
commit | dce9e323f4f0fdccd2f34266e870de9cbcebd2f0 (patch) | |
tree | e8e5e245d6b2e18b709e297b60875c16f7a78225 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: add debugging looking for doorway sculpty problems (diff) | |
download | opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.zip opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.gz opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.bz2 opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.xz |
BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 1eaa523..bda7c47 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -65,6 +65,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation | |||
65 | 65 | ||
66 | GENERAL TODO LIST: | 66 | GENERAL TODO LIST: |
67 | ================================================= | 67 | ================================================= |
68 | Level-of-detail for mesh creation. Prims with circular interiors require lod of 32. | ||
69 | Is much saved with lower LODs? At the moment, all set to 32. | ||
68 | Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. | 70 | Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. |
69 | If arrow show at prim, collision reported about 1/3 of time. If collision reported, | 71 | If arrow show at prim, collision reported about 1/3 of time. If collision reported, |
70 | both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. | 72 | both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. |