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authorRobert Adams2012-12-27 06:58:07 -0800
committerRobert Adams2012-12-27 22:12:25 -0800
commitf3baed5827853c5041f042ff36cf394b1e45538f (patch)
tree3560e4990a9eb4be19e30be88e4bcbff6718fce7 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: complete applyImpulse function in BSCharacter (like I said (diff)
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BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 78cc26c..bc6dd7e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -96,6 +96,7 @@ Selecting and deselecting physical objects causes CPU processing time to jump
96 put thousand physical objects, select and deselect same. CPU time will be large. 96 put thousand physical objects, select and deselect same. CPU time will be large.
97Re-implement buoyancy as a separate force on the object rather than diddling gravity. 97Re-implement buoyancy as a separate force on the object rather than diddling gravity.
98 Register a pre-step event to add the force. 98 Register a pre-step event to add the force.
99More efficient memory usage when passing hull information from BSPrim to BulletSim
99 100
100LINKSETS 101LINKSETS
101====================================================== 102======================================================