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author | Robert Adams | 2012-12-27 06:58:07 -0800 |
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committer | Robert Adams | 2012-12-27 22:12:25 -0800 |
commit | f3baed5827853c5041f042ff36cf394b1e45538f (patch) | |
tree | 3560e4990a9eb4be19e30be88e4bcbff6718fce7 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: complete applyImpulse function in BSCharacter (like I said (diff) | |
download | opensim-SC_OLD-f3baed5827853c5041f042ff36cf394b1e45538f.zip opensim-SC_OLD-f3baed5827853c5041f042ff36cf394b1e45538f.tar.gz opensim-SC_OLD-f3baed5827853c5041f042ff36cf394b1e45538f.tar.bz2 opensim-SC_OLD-f3baed5827853c5041f042ff36cf394b1e45538f.tar.xz |
BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 78cc26c..bc6dd7e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -96,6 +96,7 @@ Selecting and deselecting physical objects causes CPU processing time to jump | |||
96 | put thousand physical objects, select and deselect same. CPU time will be large. | 96 | put thousand physical objects, select and deselect same. CPU time will be large. |
97 | Re-implement buoyancy as a separate force on the object rather than diddling gravity. | 97 | Re-implement buoyancy as a separate force on the object rather than diddling gravity. |
98 | Register a pre-step event to add the force. | 98 | Register a pre-step event to add the force. |
99 | More efficient memory usage when passing hull information from BSPrim to BulletSim | ||
99 | 100 | ||
100 | LINKSETS | 101 | LINKSETS |
101 | ====================================================== | 102 | ====================================================== |