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author | Robert Adams | 2013-01-11 16:36:34 -0800 |
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committer | Robert Adams | 2013-01-11 16:47:53 -0800 |
commit | 459fcd81c9d6e7c92738b40f1b4b4fe746699379 (patch) | |
tree | 6555a0076aa18c3634ad89ef8c3d097d67edb08b /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: add osGetPhysicsEngineType() LSL function and update (diff) | |
download | opensim-SC_OLD-459fcd81c9d6e7c92738b40f1b4b4fe746699379.zip opensim-SC_OLD-459fcd81c9d6e7c92738b40f1b4b4fe746699379.tar.gz opensim-SC_OLD-459fcd81c9d6e7c92738b40f1b4b4fe746699379.tar.bz2 opensim-SC_OLD-459fcd81c9d6e7c92738b40f1b4b4fe746699379.tar.xz |
BulletSim: move center of gravity of linkset to its geometric center.
Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
individual prim in a linkset can be implemented.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 1540dbb..59cbab9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -170,6 +170,8 @@ Avatar attachments have no mass? http://forums-archive.secondlife.com/54/f0/3179 | |||
170 | 170 | ||
171 | INTERNAL IMPROVEMENT/CLEANUP | 171 | INTERNAL IMPROVEMENT/CLEANUP |
172 | ================================================= | 172 | ================================================= |
173 | Can the 'inTaintTime' flag be cleaned up and used? For instance, a call to | ||
174 | BSScene.TaintedObject() could immediately execute the callback if already in taint time. | ||
173 | Create the physical wrapper classes (BulletBody, BulletShape) by methods on | 175 | Create the physical wrapper classes (BulletBody, BulletShape) by methods on |
174 | BSAPITemplate and make their actual implementation Bullet engine specific. | 176 | BSAPITemplate and make their actual implementation Bullet engine specific. |
175 | For the short term, just call the existing functions in ShapeCollection. | 177 | For the short term, just call the existing functions in ShapeCollection. |