aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
diff options
context:
space:
mode:
authorRobert Adams2013-01-11 16:36:34 -0800
committerRobert Adams2013-01-11 16:47:53 -0800
commit459fcd81c9d6e7c92738b40f1b4b4fe746699379 (patch)
tree6555a0076aa18c3634ad89ef8c3d097d67edb08b /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: add osGetPhysicsEngineType() LSL function and update (diff)
downloadopensim-SC_OLD-459fcd81c9d6e7c92738b40f1b4b4fe746699379.zip
opensim-SC_OLD-459fcd81c9d6e7c92738b40f1b4b4fe746699379.tar.gz
opensim-SC_OLD-459fcd81c9d6e7c92738b40f1b4b4fe746699379.tar.bz2
opensim-SC_OLD-459fcd81c9d6e7c92738b40f1b4b4fe746699379.tar.xz
BulletSim: move center of gravity of linkset to its geometric center.
Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 1540dbb..59cbab9 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -170,6 +170,8 @@ Avatar attachments have no mass? http://forums-archive.secondlife.com/54/f0/3179
170 170
171INTERNAL IMPROVEMENT/CLEANUP 171INTERNAL IMPROVEMENT/CLEANUP
172================================================= 172=================================================
173Can the 'inTaintTime' flag be cleaned up and used? For instance, a call to
174 BSScene.TaintedObject() could immediately execute the callback if already in taint time.
173Create the physical wrapper classes (BulletBody, BulletShape) by methods on 175Create the physical wrapper classes (BulletBody, BulletShape) by methods on
174 BSAPITemplate and make their actual implementation Bullet engine specific. 176 BSAPITemplate and make their actual implementation Bullet engine specific.
175 For the short term, just call the existing functions in ShapeCollection. 177 For the short term, just call the existing functions in ShapeCollection.