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author | Robert Adams | 2012-12-22 17:09:40 -0800 |
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committer | Robert Adams | 2012-12-22 17:09:40 -0800 |
commit | 30807b81cc9f91917fd3b4bf8dc24a1622013afa (patch) | |
tree | e3e4984f6f8af806c7da6801640e4832ecd88ff8 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ... (diff) | |
download | opensim-SC_OLD-30807b81cc9f91917fd3b4bf8dc24a1622013afa.zip opensim-SC_OLD-30807b81cc9f91917fd3b4bf8dc24a1622013afa.tar.gz opensim-SC_OLD-30807b81cc9f91917fd3b4bf8dc24a1622013afa.tar.bz2 opensim-SC_OLD-30807b81cc9f91917fd3b4bf8dc24a1622013afa.tar.xz |
BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index c084ab4..9a7e965 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -112,6 +112,9 @@ Test avatar walking up stairs. How does compare with SL. | |||
112 | Debounce avatar contact so legs don't keep folding up when standing. | 112 | Debounce avatar contact so legs don't keep folding up when standing. |
113 | Implement LSL physics controls. Like STATUS_ROTATE_X. | 113 | Implement LSL physics controls. Like STATUS_ROTATE_X. |
114 | Add border extensions to terrain to help region crossings and objects leaving region. | 114 | Add border extensions to terrain to help region crossings and objects leaving region. |
115 | Use a different capsule shape for avatar when sitting | ||
116 | LL uses a pyrimidal shape scaled by the avatar's bounding box | ||
117 | http://wiki.secondlife.com/wiki/File:Avmeshforms.png | ||
115 | 118 | ||
116 | Performance test with lots of avatars. Can BulletSim support a thousand? | 119 | Performance test with lots of avatars. Can BulletSim support a thousand? |
117 | Optimize collisions in C++: only send up to the object subscribed to collisions. | 120 | Optimize collisions in C++: only send up to the object subscribed to collisions. |