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authorRobert Adams2012-12-22 17:09:40 -0800
committerRobert Adams2012-12-22 17:09:40 -0800
commit30807b81cc9f91917fd3b4bf8dc24a1622013afa (patch)
treee3e4984f6f8af806c7da6801640e4832ecd88ff8 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: remove post step one-time taints (doesn't make any sense). Rename ... (diff)
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BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt3
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diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index c084ab4..9a7e965 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -112,6 +112,9 @@ Test avatar walking up stairs. How does compare with SL.
112Debounce avatar contact so legs don't keep folding up when standing. 112Debounce avatar contact so legs don't keep folding up when standing.
113Implement LSL physics controls. Like STATUS_ROTATE_X. 113Implement LSL physics controls. Like STATUS_ROTATE_X.
114Add border extensions to terrain to help region crossings and objects leaving region. 114Add border extensions to terrain to help region crossings and objects leaving region.
115Use a different capsule shape for avatar when sitting
116 LL uses a pyrimidal shape scaled by the avatar's bounding box
117 http://wiki.secondlife.com/wiki/File:Avmeshforms.png
115 118
116Performance test with lots of avatars. Can BulletSim support a thousand? 119Performance test with lots of avatars. Can BulletSim support a thousand?
117Optimize collisions in C++: only send up to the object subscribed to collisions. 120Optimize collisions in C++: only send up to the object subscribed to collisions.