diff options
author | Robert Adams | 2013-04-27 14:00:58 -0700 |
---|---|---|
committer | Robert Adams | 2013-04-29 07:38:35 -0700 |
commit | 890cb6a29373a54dde2d06b13e42d07676710dc2 (patch) | |
tree | 2d18a626484f9f513f997c7a3d4a092b0b9d6538 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | Some more pieces of Avination's ban system - if an avatar isn't allowed on any (diff) | |
download | opensim-SC_OLD-890cb6a29373a54dde2d06b13e42d07676710dc2.zip opensim-SC_OLD-890cb6a29373a54dde2d06b13e42d07676710dc2.tar.gz opensim-SC_OLD-890cb6a29373a54dde2d06b13e42d07676710dc2.tar.bz2 opensim-SC_OLD-890cb6a29373a54dde2d06b13e42d07676710dc2.tar.xz |
BulletSim: complete BSShape classes.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 1284ae7..c67081a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -11,6 +11,8 @@ Deleting a linkset while standing on the root will leave the physical shape of t | |||
11 | Linkset child rotations. | 11 | Linkset child rotations. |
12 | Nebadon spiral tube has middle sections which are rotated wrong. | 12 | Nebadon spiral tube has middle sections which are rotated wrong. |
13 | Select linked spiral tube. Delink and note where the middle section ends up. | 13 | Select linked spiral tube. Delink and note where the middle section ends up. |
14 | Refarb compound linkset creation to create a pseudo-root for center-of-mass | ||
15 | Let children change their shape to physical indendently and just add shapes to compound | ||
14 | Vehicle angular vertical attraction | 16 | Vehicle angular vertical attraction |
15 | vehicle angular banking | 17 | vehicle angular banking |
16 | Center-of-gravity | 18 | Center-of-gravity |
@@ -27,14 +29,13 @@ llLookAt | |||
27 | Avatars walking up stairs (HALF DONE) | 29 | Avatars walking up stairs (HALF DONE) |
28 | Avatar movement | 30 | Avatar movement |
29 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) | 31 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) |
30 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) | 32 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) (DONE) |
31 | avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution) | 33 | avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution) |
32 | Vehicle script tuning/debugging | 34 | Vehicle script tuning/debugging |
33 | Avanti speed script | 35 | Avanti speed script |
34 | Weapon shooter script | 36 | Weapon shooter script |
35 | Move material definitions (friction, ...) into simulator. | 37 | Move material definitions (friction, ...) into simulator. |
36 | Add material densities to the material types. | 38 | Add material densities to the material types. |
37 | Terrain detail: double terrain mesh detail | ||
38 | One sided meshes? Should terrain be built into a closed shape? | 39 | One sided meshes? Should terrain be built into a closed shape? |
39 | When meshes get partially wedged into the terrain, they cannot push themselves out. | 40 | When meshes get partially wedged into the terrain, they cannot push themselves out. |
40 | It is possible that Bullet processes collisions whether entering or leaving a mesh. | 41 | It is possible that Bullet processes collisions whether entering or leaving a mesh. |
@@ -347,4 +348,5 @@ Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE. | |||
347 | DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. | 348 | DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. |
348 | Nebadon vehicles turning funny in arena (DONE) | 349 | Nebadon vehicles turning funny in arena (DONE) |
349 | Lock axis (DONE 20130401) | 350 | Lock axis (DONE 20130401) |
351 | Terrain detail: double terrain mesh detail (DONE) | ||
350 | 352 | ||