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author | Justin Clark-Casey (justincc) | 2013-01-29 03:59:38 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-29 03:59:38 +0000 |
commit | 77cd74ded645e8f479a81ba6cb1456f6cace7a67 (patch) | |
tree | 15c197fb8800aa2d2f69c9563ba72d646831a43f /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | minor: remove some mono compile warnings in XEngine.cs (diff) | |
parent | BulletSim: enable angular vertical attraction. (diff) | |
download | opensim-SC_OLD-77cd74ded645e8f479a81ba6cb1456f6cace7a67.zip opensim-SC_OLD-77cd74ded645e8f479a81ba6cb1456f6cace7a67.tar.gz opensim-SC_OLD-77cd74ded645e8f479a81ba6cb1456f6cace7a67.tar.bz2 opensim-SC_OLD-77cd74ded645e8f479a81ba6cb1456f6cace7a67.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 801f690..a95e169 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,8 +1,11 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | One sided meshes? Should terrain be built into a closed shape? | ||
4 | When meshes get partially wedged into the terrain, they cannot push themselves out. | ||
5 | It is possible that Bullet processes collisions whether entering or leaving a mesh. | ||
6 | Ref: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4869 | ||
3 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. | 7 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. |
4 | Not sure if it is because standing on it. Done with large prim linksets. | 8 | Not sure if it is because standing on it. Done with large prim linksets. |
5 | Child movement in linkset (don't rebuild linkset) | ||
6 | Vehicle angular vertical attraction | 9 | Vehicle angular vertical attraction |
7 | vehicle angular banking | 10 | vehicle angular banking |
8 | Center-of-gravity | 11 | Center-of-gravity |
@@ -12,6 +15,7 @@ when should angular and linear motor targets be zeroed? when selected? | |||
12 | Need a vehicle.clear()? Or an 'else' in prestep if not physical. | 15 | Need a vehicle.clear()? Or an 'else' in prestep if not physical. |
13 | Teravus llMoveToTarget script debug | 16 | Teravus llMoveToTarget script debug |
14 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force | 17 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force |
18 | Setting hover height to zero disables hover even if hover flags are on (from SL wiki) | ||
15 | Nebadon vehicles turning funny in arena | 19 | Nebadon vehicles turning funny in arena |
16 | limitMotorUp calibration (more down?) | 20 | limitMotorUp calibration (more down?) |
17 | llRotLookAt | 21 | llRotLookAt |
@@ -72,7 +76,11 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl | |||
72 | 76 | ||
73 | GENERAL TODO LIST: | 77 | GENERAL TODO LIST: |
74 | ================================================= | 78 | ================================================= |
79 | Avatar standing on a moving object should start to move with the object. | ||
75 | llMoveToTarget objects are not effected by gravity until target is removed. | 80 | llMoveToTarget objects are not effected by gravity until target is removed. |
81 | Compute CCD parameters based on body size | ||
82 | Can solver iterations be changed per body/shape? Can be for constraints but what | ||
83 | about regular vehicles? | ||
76 | Implement llSetPhysicalMaterial. | 84 | Implement llSetPhysicalMaterial. |
77 | extend it with Center-of-mass, rolling friction, density | 85 | extend it with Center-of-mass, rolling friction, density |
78 | Implement llSetForceAndTorque. | 86 | Implement llSetForceAndTorque. |
@@ -321,4 +329,5 @@ Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE) | |||
321 | Boats float low in the water (DONE) | 329 | Boats float low in the water (DONE) |
322 | Boats floating at proper level (DONE) | 330 | Boats floating at proper level (DONE) |
323 | When is force introduced by SetForce removed? The prestep action could go forever. (DONE) | 331 | When is force introduced by SetForce removed? The prestep action could go forever. (DONE) |
324 | (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file | 332 | (Resolution: setForce registers a prestep action which keeps applying the force) |
333 | Child movement in linkset (don't rebuild linkset) (DONE 20130122)) \ No newline at end of file | ||