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author | Robert Adams | 2012-12-26 10:25:50 -0800 |
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committer | Robert Adams | 2012-12-26 10:25:50 -0800 |
commit | 225b564573a5ac12ca1b1e592834476feccf8ebb (patch) | |
tree | 4adccb61ae3850d07b458c0c594e83812d7bac4d /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: make llBuoyancy work. For some reason, Bullet resets an (diff) | |
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BulletSim: scale the force for external AddForce by the simulation
step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 9d07d72..78cc26c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -35,6 +35,8 @@ Border crossing with linked vehicle causes crash | |||
35 | Vehicles (Move smoothly) | 35 | Vehicles (Move smoothly) |
36 | Add vehicle collisions so IsColliding is properly reported. | 36 | Add vehicle collisions so IsColliding is properly reported. |
37 | Needed for banking, limitMotorUp, movementLimiting, ... | 37 | Needed for banking, limitMotorUp, movementLimiting, ... |
38 | VehicleAddForce is not scaled by the simulation step but it is only | ||
39 | applied for one step. Should it be scaled? | ||
38 | Some vehicles should not be able to turn if no speed or off ground. | 40 | Some vehicles should not be able to turn if no speed or off ground. |
39 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. | 41 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. |
40 | Neb car jiggling left and right | 42 | Neb car jiggling left and right |
@@ -92,6 +94,8 @@ Should the different PID factors have non-equal contributions for different | |||
92 | Selecting and deselecting physical objects causes CPU processing time to jump | 94 | Selecting and deselecting physical objects causes CPU processing time to jump |
93 | http://www.youtube.com/watch?v=Hjg57fWg8yI&hd=1 | 95 | http://www.youtube.com/watch?v=Hjg57fWg8yI&hd=1 |
94 | put thousand physical objects, select and deselect same. CPU time will be large. | 96 | put thousand physical objects, select and deselect same. CPU time will be large. |
97 | Re-implement buoyancy as a separate force on the object rather than diddling gravity. | ||
98 | Register a pre-step event to add the force. | ||
95 | 99 | ||
96 | LINKSETS | 100 | LINKSETS |
97 | ====================================================== | 101 | ====================================================== |