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authorRobert Adams2013-04-30 11:42:11 -0700
committerRobert Adams2013-04-30 11:42:11 -0700
commit7cdb07b386ffe88749fcc6cabadd9851f254699d (patch)
tree92b4a1851c00b1a3352e4e853adda013a98aa181 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: Add non-static BSShape.GetReference for getting another reference (diff)
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BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 559a73f..5792ae6 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -52,6 +52,9 @@ One sided meshes? Should terrain be built into a closed shape?
52 52
53VEHICLES TODO LIST: 53VEHICLES TODO LIST:
54================================================= 54=================================================
55LINEAR_MOTOR_DIRECTION values should be clamped to reasonable numbers.
56 What are the limits in SL?
57 Same for other velocity settings.
55UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims: 58UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims:
56 https://github.com/UbitUmarov/Ubit-opensim 59 https://github.com/UbitUmarov/Ubit-opensim
57Border crossing with linked vehicle causes crash 60Border crossing with linked vehicle causes crash