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author | Robert Adams | 2013-01-21 09:19:09 -0800 |
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committer | Robert Adams | 2013-01-21 09:19:09 -0800 |
commit | 3f6698a595593edc4027ff58cbebf947a6b5ac1f (patch) | |
tree | d5f6978e4c527f8f4dd219975dce00e06ba2b20f /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: More aggressive as setting character velocity to zero (diff) | |
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BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 23b7ca8..c1bf766 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -2,6 +2,8 @@ CURRENT PRIORITIES | |||
2 | ================================================= | 2 | ================================================= |
3 | Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 | 3 | Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 |
4 | Msg Kayaker on OSGrid when working | 4 | Msg Kayaker on OSGrid when working |
5 | when should angular and linear motor targets be zeroed? when selected? | ||
6 | Need a vehicle.clear()? Or an 'else' in prestep if not physical. | ||
5 | Teravus llMoveToTarget script debug | 7 | Teravus llMoveToTarget script debug |
6 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force | 8 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force |
7 | Boats floating at proper level | 9 | Boats floating at proper level |