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authorRobert Adams2013-04-29 17:30:54 -0700
committerRobert Adams2013-04-29 17:30:54 -0700
commitd322625f9062d7748a1a896b6fd37c51f7f41435 (patch)
treeaada0be4611aa800d304b04f496aa2fe6c0f0edc /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: LinksetCompound work to disable collision for root and (diff)
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BulletSim: Add non-static BSShape.GetReference for getting another reference
to an existing shape instance. BSShapeNative rebuilds shape for all references. BSShapeCompound returns another reference copy if the compound shape already exists (for linksets).
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index c67081a..559a73f 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,3 +1,12 @@
1PROBLEMS TO LOOK INTO
2=================================================
3Nebadon vehicle ride, get up, ride again. Second time vehicle does not act correctly.
4 Have to rez new vehicle and delete the old to fix situation.
5Hitting RESET on Nebadon's vehicle while riding causes vehicle to get into odd
6 position state where it will not settle onto ground properly, etc
7Two of Nebadon vehicles in a sim max the CPU. This is new.
8A sitting, active vehicle bobs up and down a small amount.
9
1CURRENT PRIORITIES 10CURRENT PRIORITIES
2================================================= 11=================================================
3Use the HACD convex hull routine in Bullet rather than the C# version. 12Use the HACD convex hull routine in Bullet rather than the C# version.