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author | Robert Adams | 2012-12-25 23:55:25 -0800 |
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committer | Robert Adams | 2012-12-25 23:55:25 -0800 |
commit | d1ede1df3a04428c83a9937059a0df00d7f3e281 (patch) | |
tree | c2f9943a0e6a12c432cbd927520e92deb2a4c013 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: stop avatar from sliding VERY slowly after walking by (diff) | |
download | opensim-SC_OLD-d1ede1df3a04428c83a9937059a0df00d7f3e281.zip opensim-SC_OLD-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.gz opensim-SC_OLD-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.bz2 opensim-SC_OLD-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.xz |
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
object's individual gravity to the world gravity when the object
is added to the physical world.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 35cb8f3..9d07d72 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -58,7 +58,6 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl | |||
58 | 58 | ||
59 | BULLETSIM TODO LIST: | 59 | BULLETSIM TODO LIST: |
60 | ================================================= | 60 | ================================================= |
61 | In SL, perfect spheres don't seem to have rolling friction. Add special case. | ||
62 | Avatar density is WAY off. Compare and calibrate with what's in SL. | 61 | Avatar density is WAY off. Compare and calibrate with what's in SL. |
63 | Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. | 62 | Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. |
64 | Duplicating a physical prim causes old prim to jump away | 63 | Duplicating a physical prim causes old prim to jump away |
@@ -146,6 +145,8 @@ Is there are more efficient method of implementing pre and post step actions? | |||
146 | See http://www.codeproject.com/Articles/29922/Weak-Events-in-C | 145 | See http://www.codeproject.com/Articles/29922/Weak-Events-in-C |
147 | 146 | ||
148 | Physics Arena central pyramid: why is one side permiable? | 147 | Physics Arena central pyramid: why is one side permiable? |
148 | |||
149 | In SL, perfect spheres don't seem to have rolling friction. Add special case. | ||
149 | Enforce physical parameter min/max: | 150 | Enforce physical parameter min/max: |
150 | Gravity: [-1, 28] | 151 | Gravity: [-1, 28] |
151 | Friction: [0, 255] | 152 | Friction: [0, 255] |