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author | Robert Adams | 2013-02-01 11:52:27 -0800 |
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committer | Robert Adams | 2013-02-01 11:52:27 -0800 |
commit | 5bb85a14d46ad280b045e945edcc9e9bc6045612 (patch) | |
tree | f3b1d963d8f78d9272b46e682798de9226ad1108 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: fix crash caused when linksets were rebuilt. A problem added (diff) | |
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BulletSim: fix problem where editting a physical linkset caused the
child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 7dfdec1..a3b3556 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -127,6 +127,7 @@ Physical and phantom will drop through the terrain | |||
127 | 127 | ||
128 | LINKSETS | 128 | LINKSETS |
129 | ====================================================== | 129 | ====================================================== |
130 | Child prims do not report collisions | ||
130 | Editing a child of a linkset causes the child to go phantom | 131 | Editing a child of a linkset causes the child to go phantom |
131 | Move a child prim once when it is physical and can never move it again without it going phantom | 132 | Move a child prim once when it is physical and can never move it again without it going phantom |
132 | Offset the center of the linkset to be the geometric center of all the prims | 133 | Offset the center of the linkset to be the geometric center of all the prims |