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author | Robert Adams | 2013-04-23 18:31:12 -0700 |
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committer | Robert Adams | 2013-04-23 18:31:12 -0700 |
commit | 522ab85045066cb58bb76881032adab7cc6a2d68 (patch) | |
tree | ed9343f819b4c4e08adafdc44c2fbbfdd33e41fe /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | revert CSJ2K.dll to version in use prior to commit d4fa2c69ed2895dcab76e0df1b... (diff) | |
download | opensim-SC_OLD-522ab85045066cb58bb76881032adab7cc6a2d68.zip opensim-SC_OLD-522ab85045066cb58bb76881032adab7cc6a2d68.tar.gz opensim-SC_OLD-522ab85045066cb58bb76881032adab7cc6a2d68.tar.bz2 opensim-SC_OLD-522ab85045066cb58bb76881032adab7cc6a2d68.tar.xz |
BulletSim: improve avatar stair walking up. Add more parameters to control force
of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index a0131c7..1284ae7 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -42,6 +42,8 @@ One sided meshes? Should terrain be built into a closed shape? | |||
42 | 42 | ||
43 | VEHICLES TODO LIST: | 43 | VEHICLES TODO LIST: |
44 | ================================================= | 44 | ================================================= |
45 | UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims: | ||
46 | https://github.com/UbitUmarov/Ubit-opensim | ||
45 | Border crossing with linked vehicle causes crash | 47 | Border crossing with linked vehicle causes crash |
46 | 20121129.1411: editting/moving phys object across region boundries causes crash | 48 | 20121129.1411: editting/moving phys object across region boundries causes crash |
47 | getPos-> btRigidBody::upcast -> getBodyType -> BOOM | 49 | getPos-> btRigidBody::upcast -> getBodyType -> BOOM |
@@ -167,6 +169,7 @@ Eliminate collisions between objects in a linkset. (LinksetConstraint) | |||
167 | 169 | ||
168 | MORE | 170 | MORE |
169 | ====================================================== | 171 | ====================================================== |
172 | Compute avatar size and scale correctly. Now it is a bit off from the capsule size. | ||
170 | Create tests for different interface components | 173 | Create tests for different interface components |
171 | Have test objects/scripts measure themselves and turn color if correct/bad | 174 | Have test objects/scripts measure themselves and turn color if correct/bad |
172 | Test functions in SL and calibrate correctness there | 175 | Test functions in SL and calibrate correctness there |