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authorRobert Adams2012-12-02 20:45:46 -0800
committerRobert Adams2012-12-03 07:59:52 -0800
commit2586bab2dde141c4d01c81c54291394ba07b1ee7 (patch)
tree9bb4d949de41d2c634e861fdcce6b4c6a5390bc0 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: begin tracking a TODO list. There just are so many things to remem... (diff)
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BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index cf112fb..ca71313 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -27,6 +27,7 @@ Small physical objects do not interact correctly
27 Chains above 2x2x.4 are move stable and get stablier as torui get larger. 27 Chains above 2x2x.4 are move stable and get stablier as torui get larger.
28Add material type linkage and input all the material property definitions. 28Add material type linkage and input all the material property definitions.
29 Skeleton classes and table are in the sources but are not filled or used. 29 Skeleton classes and table are in the sources but are not filled or used.
30Add PID motor for avatar movement (slow to stop, ...)
30 31
31After getting off a vehicle, the root prim is phantom (can be walked through) 32After getting off a vehicle, the root prim is phantom (can be walked through)
32 Need to force a position update for the root prim after compound shape destruction 33 Need to force a position update for the root prim after compound shape destruction
@@ -78,7 +79,10 @@ Breakout code for mesh/hull/compound/native into separate BSShape* classes
78Generalize Dynamics and PID with standardized motors. 79Generalize Dynamics and PID with standardized motors.
79Generalize Linkset and vehicles into PropertyManagers 80Generalize Linkset and vehicles into PropertyManagers
80 Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies 81 Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies
81 Possibly generalized a 'per step action' registration. 82 Possibly generalized a 'pre step action' registration.
83Complete implemention of preStepActions
84 Replace vehicle step call with prestep event.
85 Is there a need for postStepActions? postStepTaints?
82Implement linkset by setting position of children when root updated. (LinksetManual) 86Implement linkset by setting position of children when root updated. (LinksetManual)
83LinkablePrim class? Would that simplify/centralize the linkset logic? 87LinkablePrim class? Would that simplify/centralize the linkset logic?
84Linkset implementation using manual prim movement. 88Linkset implementation using manual prim movement.