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author | Robert Adams | 2013-04-07 08:27:49 -0700 |
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committer | Robert Adams | 2013-04-08 06:27:43 -0700 |
commit | fe16dc09da3f2736fad5a9e792f5f81098b5f9a1 (patch) | |
tree | 14df85296a103e7326726ccfb9a017bc9ecb669f /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | Optimize the number of Simian calls to get the initial presence (diff) | |
download | opensim-SC_OLD-fe16dc09da3f2736fad5a9e792f5f81098b5f9a1.zip opensim-SC_OLD-fe16dc09da3f2736fad5a9e792f5f81098b5f9a1.tar.gz opensim-SC_OLD-fe16dc09da3f2736fad5a9e792f5f81098b5f9a1.tar.bz2 opensim-SC_OLD-fe16dc09da3f2736fad5a9e792f5f81098b5f9a1.tar.xz |
BulletSim: complete movement of physical object action code out of the
physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 8a15abe..a0131c7 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -6,7 +6,6 @@ Enable vehicle border crossings (at least as poorly as ODE) | |||
6 | Terrain skirts | 6 | Terrain skirts |
7 | Avatar created in previous region and not new region when crossing border | 7 | Avatar created in previous region and not new region when crossing border |
8 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) | 8 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) |
9 | Lock axis | ||
10 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. | 9 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. |
11 | Not sure if it is because standing on it. Done with large prim linksets. | 10 | Not sure if it is because standing on it. Done with large prim linksets. |
12 | Linkset child rotations. | 11 | Linkset child rotations. |
@@ -344,3 +343,5 @@ Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE. | |||
344 | Verify that angular motion specified around Z moves in the vehicle coordinates. | 343 | Verify that angular motion specified around Z moves in the vehicle coordinates. |
345 | DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. | 344 | DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. |
346 | Nebadon vehicles turning funny in arena (DONE) | 345 | Nebadon vehicles turning funny in arena (DONE) |
346 | Lock axis (DONE 20130401) | ||
347 | |||