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author | Robert Adams | 2012-07-20 14:08:29 -0700 |
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committer | Robert Adams | 2012-07-20 14:08:29 -0700 |
commit | ca3b6b1f90f89ab3be4a43863da81f9df0993e2f (patch) | |
tree | 3100b50cd2f7aba86edec7ed9600b1e434cc2672 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |
parent | Remove an added but unnecessary dependency in prebuild.xml (diff) | |
download | opensim-SC_OLD-ca3b6b1f90f89ab3be4a43863da81f9df0993e2f.zip opensim-SC_OLD-ca3b6b1f90f89ab3be4a43863da81f9df0993e2f.tar.gz opensim-SC_OLD-ca3b6b1f90f89ab3be4a43863da81f9df0993e2f.tar.bz2 opensim-SC_OLD-ca3b6b1f90f89ab3be4a43863da81f9df0993e2f.tar.xz |
BulletSim: more detail logging for vehicle and general physics debugging.
Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 086f0dc..babb707 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -146,6 +146,22 @@ public struct ConfigurationParameters | |||
146 | public const float numericFalse = 0f; | 146 | public const float numericFalse = 0f; |
147 | } | 147 | } |
148 | 148 | ||
149 | // Values used by Bullet and BulletSim to control collisions | ||
150 | public enum CollisionFlags : uint | ||
151 | { | ||
152 | STATIC_OBJECT = 1 << 0, | ||
153 | KINEMATIC_OBJECT = 1 << 1, | ||
154 | NO_CONTACT_RESPONSE = 1 << 2, | ||
155 | CUSTOM_MATERIAL_CALLBACK = 1 << 3, | ||
156 | CHARACTER_OBJECT = 1 << 4, | ||
157 | DISABLE_VISUALIZE_OBJECT = 1 << 5, | ||
158 | DISABLE_SPU_COLLISION_PROCESS = 1 << 6, | ||
159 | // Following used by BulletSim to control collisions | ||
160 | VOLUME_DETECT_OBJECT = 1 << 10, | ||
161 | PHANTOM_OBJECT = 1 << 11, | ||
162 | PHYSICAL_OBJECT = 1 << 12, | ||
163 | }; | ||
164 | |||
149 | static class BulletSimAPI { | 165 | static class BulletSimAPI { |
150 | 166 | ||
151 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 167 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
@@ -214,6 +230,9 @@ public static extern bool RemoveConstraint(uint worldID, uint id1, uint id2); | |||
214 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); | 230 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); |
215 | 231 | ||
216 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 232 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
233 | public static extern Quaternion GetObjectOrientation(uint WorldID, uint id); | ||
234 | |||
235 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
217 | public static extern bool SetObjectTranslation(uint worldID, uint id, Vector3 position, Quaternion rotation); | 236 | public static extern bool SetObjectTranslation(uint worldID, uint id, Vector3 position, Quaternion rotation); |
218 | 237 | ||
219 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 238 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
@@ -268,5 +287,37 @@ public static extern void DumpBulletStatistics(); | |||
268 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | 287 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); |
269 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 288 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
270 | public static extern void SetDebugLogCallback(DebugLogCallback callback); | 289 | public static extern void SetDebugLogCallback(DebugLogCallback callback); |
290 | |||
291 | // =============================================================================== | ||
292 | // =============================================================================== | ||
293 | // =============================================================================== | ||
294 | // A new version of the API that moves all the logic out of the C++ code and into | ||
295 | // the C# code. This will make modifications easier for the next person. | ||
296 | // This interface passes the actual pointers to the objects in the unmanaged | ||
297 | // address space. All the management (calls for creation/destruction/lookup) | ||
298 | // is done in the C# code. | ||
299 | // The names have a 2 tacked on. This will be removed as the code gets rebuilt | ||
300 | // and the old code is removed from the C# code. | ||
301 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
302 | public static extern IntPtr GetSimHandle2(uint worldID); | ||
303 | |||
304 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
305 | public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id); | ||
306 | |||
307 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
308 | public static extern IntPtr GetBodyHandle2(IntPtr sim, uint id); | ||
309 | |||
310 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
311 | public static extern IntPtr ClearForces2(IntPtr obj); | ||
312 | |||
313 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
314 | public static extern IntPtr SetCollisionFlags2(IntPtr obj, uint flags); | ||
315 | |||
316 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
317 | public static extern IntPtr AddToCollisionFlags2(IntPtr obj, uint flags); | ||
318 | |||
319 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
320 | public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, uint flags); | ||
321 | |||
271 | } | 322 | } |
272 | } | 323 | } |