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author | Robert Adams | 2012-12-17 13:22:04 -0800 |
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committer | Robert Adams | 2012-12-17 13:22:04 -0800 |
commit | 11532a4390ce3054f5a6798b4bf8dcf39d002e77 (patch) | |
tree | 020311696b99bf9d4f143397efc4fadf039075e8 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |
parent | BulletSim: fix vehicles being shot in the air at border crossings because of ... (diff) | |
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BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs')
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