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author | Robert Adams | 2012-08-29 09:20:09 -0700 |
---|---|---|
committer | Robert Adams | 2012-08-31 11:41:28 -0700 |
commit | ae852bb8738c7bce60c8fee9fbf6038288bd9363 (patch) | |
tree | c729bdaa28bc827f0729f7c5a4882b351bf64996 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |
parent | BulletSim: fix line endings. (diff) | |
download | opensim-SC_OLD-ae852bb8738c7bce60c8fee9fbf6038288bd9363.zip opensim-SC_OLD-ae852bb8738c7bce60c8fee9fbf6038288bd9363.tar.gz opensim-SC_OLD-ae852bb8738c7bce60c8fee9fbf6038288bd9363.tar.bz2 opensim-SC_OLD-ae852bb8738c7bce60c8fee9fbf6038288bd9363.tar.xz |
BulletSim: clean up some variable naming for consistancy.
Update DLL API for new terrain and shape/body pattern methods.
Terrain creation and modification uses new shape/body pattern.
Move debug logging callback set to initialization call so logging
is per physics engine.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 55 |
1 files changed, 37 insertions, 18 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 3b319fb..804d2ea 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -38,13 +38,19 @@ namespace OpenSim.Region.Physics.BulletSPlugin { | |||
38 | // The physics engine controller class created at initialization | 38 | // The physics engine controller class created at initialization |
39 | public struct BulletSim | 39 | public struct BulletSim |
40 | { | 40 | { |
41 | public BulletSim(uint id, BSScene bss, IntPtr xx) { ID = id; scene = bss; Ptr = xx; } | 41 | public BulletSim(uint worldId, BSScene bss, IntPtr xx) { worldID = worldId; scene = bss; Ptr = xx; } |
42 | public uint ID; | 42 | public uint worldID; |
43 | // The scene is only in here so very low level routines have a handle to print debug/error messages | 43 | // The scene is only in here so very low level routines have a handle to print debug/error messages |
44 | public BSScene scene; | 44 | public BSScene scene; |
45 | public IntPtr Ptr; | 45 | public IntPtr Ptr; |
46 | } | 46 | } |
47 | 47 | ||
48 | public struct BulletShape | ||
49 | { | ||
50 | public BulletShape(IntPtr xx) { Ptr = xx; } | ||
51 | public IntPtr Ptr; | ||
52 | } | ||
53 | |||
48 | // An allocated Bullet btRigidBody | 54 | // An allocated Bullet btRigidBody |
49 | public struct BulletBody | 55 | public struct BulletBody |
50 | { | 56 | { |
@@ -66,18 +72,22 @@ public struct BulletConstraint | |||
66 | // than making copies. | 72 | // than making copies. |
67 | public class BulletHeightMapInfo | 73 | public class BulletHeightMapInfo |
68 | { | 74 | { |
69 | public BulletHeightMapInfo(IntPtr xx, float[] hm) { | 75 | public BulletHeightMapInfo(uint id, float[] hm, IntPtr xx) { |
76 | ID = id; | ||
70 | Ptr = xx; | 77 | Ptr = xx; |
71 | heightMap = hm; | 78 | heightMap = hm; |
72 | terrainRegionBase = new Vector2(0f, 0f); | 79 | terrainRegionBase = new Vector2(0f, 0f); |
73 | maxRegionExtent = new Vector3(100f, 100f, 25f); | 80 | minCoords = new Vector3(100f, 100f, 25f); |
81 | maxCoords = new Vector3(101f, 101f, 26f); | ||
74 | minZ = maxZ = 0f; | 82 | minZ = maxZ = 0f; |
75 | sizeX = sizeY = 256f; | 83 | sizeX = sizeY = 256f; |
76 | } | 84 | } |
85 | public uint ID; | ||
77 | public IntPtr Ptr; | 86 | public IntPtr Ptr; |
78 | public float[] heightMap; | 87 | public float[] heightMap; |
79 | public Vector2 terrainRegionBase; | 88 | public Vector2 terrainRegionBase; |
80 | public Vector3 maxRegionExtent; | 89 | public Vector3 minCoords; |
90 | public Vector3 maxCoords; | ||
81 | public float sizeX, sizeY; | 91 | public float sizeX, sizeY; |
82 | public float minZ, maxZ; | 92 | public float minZ, maxZ; |
83 | } | 93 | } |
@@ -248,6 +258,10 @@ public enum ConstraintParamAxis : int | |||
248 | // =============================================================================== | 258 | // =============================================================================== |
249 | static class BulletSimAPI { | 259 | static class BulletSimAPI { |
250 | 260 | ||
261 | // Link back to the managed code for outputting log messages | ||
262 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
263 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
264 | |||
251 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 265 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
252 | [return: MarshalAs(UnmanagedType.LPStr)] | 266 | [return: MarshalAs(UnmanagedType.LPStr)] |
253 | public static extern string GetVersion(); | 267 | public static extern string GetVersion(); |
@@ -255,7 +269,8 @@ public static extern string GetVersion(); | |||
255 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 269 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
256 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, | 270 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, |
257 | int maxCollisions, IntPtr collisionArray, | 271 | int maxCollisions, IntPtr collisionArray, |
258 | int maxUpdates, IntPtr updateArray); | 272 | int maxUpdates, IntPtr updateArray, |
273 | DebugLogCallback logRoutine); | ||
259 | 274 | ||
260 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 275 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
261 | public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID); | 276 | public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID); |
@@ -372,8 +387,6 @@ public static extern Vector3 RecoverFromPenetration(uint worldID, uint id); | |||
372 | public static extern void DumpBulletStatistics(); | 387 | public static extern void DumpBulletStatistics(); |
373 | 388 | ||
374 | // Log a debug message | 389 | // Log a debug message |
375 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
376 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
377 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 390 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
378 | public static extern void SetDebugLogCallback(DebugLogCallback callback); | 391 | public static extern void SetDebugLogCallback(DebugLogCallback callback); |
379 | 392 | ||
@@ -407,7 +420,7 @@ public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | |||
407 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); | 420 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); |
408 | 421 | ||
409 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 422 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
410 | public static extern void SetHeightmap2(IntPtr world, float[] heightmap); | 423 | public static extern void SetHeightMap2(IntPtr world, float[] heightmap); |
411 | 424 | ||
412 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 425 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
413 | public static extern void Shutdown2(IntPtr sim); | 426 | public static extern void Shutdown2(IntPtr sim); |
@@ -442,25 +455,31 @@ public static extern IntPtr BuildNativeShape2(IntPtr world, | |||
442 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 455 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
443 | public static extern bool DeleteCollisionShape2(IntPtr world, IntPtr shape); | 456 | public static extern bool DeleteCollisionShape2(IntPtr world, IntPtr shape); |
444 | 457 | ||
458 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
459 | public static extern IntPtr CreateBodyFromShape2(IntPtr sim, IntPtr shape, Vector3 pos, Quaternion rot); | ||
460 | |||
461 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
462 | public static extern IntPtr CreateBodyWithDefaultMotionState2(IntPtr shape, Vector3 pos, Quaternion rot); | ||
463 | |||
464 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
465 | public static extern bool ReplaceBodyShape2(IntPtr sim, IntPtr obj, IntPtr shape); | ||
445 | // ===================================================================================== | 466 | // ===================================================================================== |
446 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 467 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
447 | public static extern IntPtr CreateGroundPlaneBody2(uint id, float height, float collisionMargin); | 468 | public static extern IntPtr CreateHeightMapInfo2(uint id, Vector3 minCoords, Vector3 maxCoords, |
469 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
448 | 470 | ||
449 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 471 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
450 | public static extern IntPtr CreateTerrainBody2(uint id, | 472 | public static extern IntPtr FillHeightMapInfo2(IntPtr mapInfo, uint id, Vector3 minCoords, Vector3 maxCoords, |
451 | IntPtr heightMapInfo, | 473 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); |
452 | float collisionMargin); | ||
453 | 474 | ||
454 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 475 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
455 | public static extern IntPtr CreateHeightmap2(Vector3 minCoords, Vector3 maxCoords, | 476 | public static extern bool ReleaseHeightMapInfo2(IntPtr heightMapInfo); |
456 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); | ||
457 | 477 | ||
458 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 478 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
459 | public static extern bool ReleaseHeightmapInfo2(IntPtr heightMapInfo); | 479 | public static extern IntPtr CreateGroundPlaneShape2(uint id, float height, float collisionMargin); |
460 | 480 | ||
461 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 481 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
462 | public static extern void UpdateHeightMap2(IntPtr world, IntPtr heightMapInfo, | 482 | public static extern IntPtr CreateTerrainShape2(IntPtr mapInfo); |
463 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); | ||
464 | 483 | ||
465 | // ===================================================================================== | 484 | // ===================================================================================== |
466 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 485 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |