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authorRobert Adams2012-09-27 19:57:35 -0700
committerRobert Adams2012-09-27 22:02:08 -0700
commit74dea4cfd52be75b4dd6277260c3ada80b939fbb (patch)
tree5781a9b2cb58bf27cb58d6189c535b33ca4af439 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
parentBulletSim: remove the trailing spaces from lines to make git happier (diff)
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BulletSim: rename some constraint variables to be consistant with other name use.
Added callbacks for shape and body changes in GetBodyAndShape() so the linkset constraints can be picked up and restored. A better design might be to have a "prim shape changed" event. Think about that. Added constraint types to general constraint class.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs21
1 files changed, 17 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 544c53d..1125d7e 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -42,12 +42,12 @@ public struct BulletSim
42 { 42 {
43 ptr = xx; 43 ptr = xx;
44 worldID = worldId; 44 worldID = worldId;
45 scene = bss; 45 physicsScene = bss;
46 } 46 }
47 public IntPtr ptr; 47 public IntPtr ptr;
48 public uint worldID; 48 public uint worldID;
49 // The scene is only in here so very low level routines have a handle to print debug/error messages 49 // The scene is only in here so very low level routines have a handle to print debug/error messages
50 public BSScene scene; 50 public BSScene physicsScene;
51} 51}
52 52
53// An allocated Bullet btRigidBody 53// An allocated Bullet btRigidBody
@@ -120,14 +120,27 @@ public struct BulletShape
120 } 120 }
121} 121}
122 122
123 // Constraint type values as defined by Bullet
124public enum ConstraintType : int
125{
126 POINT2POINT_CONSTRAINT_TYPE = 3,
127 HINGE_CONSTRAINT_TYPE,
128 CONETWIST_CONSTRAINT_TYPE,
129 D6_CONSTRAINT_TYPE,
130 SLIDER_CONSTRAINT_TYPE,
131 CONTACT_CONSTRAINT_TYPE,
132 D6_SPRING_CONSTRAINT_TYPE,
133 MAX_CONSTRAINT_TYPE
134}
135
123// An allocated Bullet btConstraint 136// An allocated Bullet btConstraint
124public struct BulletConstraint 137public struct BulletConstraint
125{ 138{
126 public BulletConstraint(IntPtr xx) 139 public BulletConstraint(IntPtr xx)
127 { 140 {
128 Ptr = xx; 141 ptr = xx;
129 } 142 }
130 public IntPtr Ptr; 143 public IntPtr ptr;
131} 144}
132 145
133// An allocated HeightMapThing which holds various heightmap info. 146// An allocated HeightMapThing which holds various heightmap info.