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authorRobert Adams2012-11-01 10:23:37 -0700
committerRobert Adams2012-11-03 21:15:14 -0700
commit39c02dcc8c537d5989238ec97c876e033895a8a9 (patch)
treeb23392da13d4ff36ba3258d0239ea928584a6a99 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
parentBulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... (diff)
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BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 9b7ba03..3b6355c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -194,6 +194,7 @@ public struct ShapeData
194 // following defined by BulletSim 194 // following defined by BulletSim
195 SHAPE_GROUNDPLANE = 20, 195 SHAPE_GROUNDPLANE = 20,
196 SHAPE_TERRAIN = 21, 196 SHAPE_TERRAIN = 21,
197 SHAPE_COMPOUND = 22,
197 }; 198 };
198 public uint ID; 199 public uint ID;
199 public PhysicsShapeType Type; 200 public PhysicsShapeType Type;