aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-12-14 23:29:33 +0000
committerJustin Clark-Casey (justincc)2012-12-14 23:29:33 +0000
commit2816551215958d866fca03906df4058cf0e4b19b (patch)
tree26eeb122bb197ed89db22f7de0ef97ff4aedf025 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
parentFix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ... (diff)
parentBulletSim: Add more to the TODO list. Clean up and improve some comments. (diff)
downloadopensim-SC_OLD-2816551215958d866fca03906df4058cf0e4b19b.zip
opensim-SC_OLD-2816551215958d866fca03906df4058cf0e4b19b.tar.gz
opensim-SC_OLD-2816551215958d866fca03906df4058cf0e4b19b.tar.bz2
opensim-SC_OLD-2816551215958d866fca03906df4058cf0e4b19b.tar.xz
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
index 3473006..6dc0d92 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
@@ -130,9 +130,8 @@ public sealed class BSTerrainMesh : BSTerrainPhys
130 // Redo its bounding box now that it is in the world 130 // Redo its bounding box now that it is in the world
131 BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_terrainBody.ptr); 131 BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_terrainBody.ptr);
132 132
133 BulletSimAPI.SetCollisionGroupMask2(m_terrainBody.ptr, 133 m_terrainBody.collisionType = CollisionType.Terrain;
134 (uint)CollisionFilterGroups.TerrainGroup, 134 m_terrainBody.ApplyCollisionMask();
135 (uint)CollisionFilterGroups.TerrainMask);
136 135
137 // Make it so the terrain will not move or be considered for movement. 136 // Make it so the terrain will not move or be considered for movement.
138 BulletSimAPI.ForceActivationState2(m_terrainBody.ptr, ActivationState.DISABLE_SIMULATION); 137 BulletSimAPI.ForceActivationState2(m_terrainBody.ptr, ActivationState.DISABLE_SIMULATION);