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author | Robert Adams | 2012-11-20 14:51:50 -0800 |
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committer | Robert Adams | 2012-11-21 16:43:14 -0800 |
commit | 71b9640dfa67e830769aad64ef208d767e102c92 (patch) | |
tree | a4929a0626d4d5c2f738e5457931581dd6bdd64c /OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |
parent | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... (diff) | |
download | opensim-SC_OLD-71b9640dfa67e830769aad64ef208d767e102c92.zip opensim-SC_OLD-71b9640dfa67e830769aad64ef208d767e102c92.tar.gz opensim-SC_OLD-71b9640dfa67e830769aad64ef208d767e102c92.tar.bz2 opensim-SC_OLD-71b9640dfa67e830769aad64ef208d767e102c92.tar.xz |
BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs new file mode 100755 index 0000000..387c78b --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |||
@@ -0,0 +1,73 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework; | ||
33 | using OpenSim.Region.CoreModules; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | |||
36 | using Nini.Config; | ||
37 | using log4net; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
42 | { | ||
43 | public sealed class BSTerrainMesh : BSTerrainPhys | ||
44 | { | ||
45 | static string LogHeader = "[BULLETSIM TERRAIN MESH]"; | ||
46 | |||
47 | public BSTerrainMesh(BSScene physicsScene, uint id, Vector3 regionSize) | ||
48 | : base(physicsScene) | ||
49 | { | ||
50 | } | ||
51 | |||
52 | public BSTerrainMesh(BSScene physicsScene /* parameters for making mesh */) | ||
53 | : base(physicsScene) | ||
54 | { | ||
55 | } | ||
56 | |||
57 | public override void Dispose() | ||
58 | { | ||
59 | return; | ||
60 | } | ||
61 | |||
62 | public override float GetHeightAtXYZ(Vector3 pos) | ||
63 | { | ||
64 | return 12345f; | ||
65 | } | ||
66 | |||
67 | public override Vector3 TerrainBase | ||
68 | { | ||
69 | get { return Vector3.Zero; } | ||
70 | } | ||
71 | |||
72 | } | ||
73 | } | ||