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author | Robert Adams | 2013-02-03 16:08:09 -0800 |
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committer | Robert Adams | 2013-02-05 16:56:23 -0800 |
commit | ad438ee59fce1b262135ef0f7cd1213f3a79df50 (patch) | |
tree | 96871ce99daa85e8142c8ab3d6ec7e8ebeaa24ea /OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |
parent | BulletSim: correct angular vertical attraction to properly correct an upside ... (diff) | |
download | opensim-SC_OLD-ad438ee59fce1b262135ef0f7cd1213f3a79df50.zip opensim-SC_OLD-ad438ee59fce1b262135ef0f7cd1213f3a79df50.tar.gz opensim-SC_OLD-ad438ee59fce1b262135ef0f7cd1213f3a79df50.tar.bz2 opensim-SC_OLD-ad438ee59fce1b262135ef0f7cd1213f3a79df50.tar.xz |
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs index 8244f02..d7e800d 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |||
@@ -96,7 +96,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
96 | { | 96 | { |
97 | // DISASTER!! | 97 | // DISASTER!! |
98 | PhysicsScene.DetailLog("{0},BSTerrainMesh.create,failedCreationOfShape", ID); | 98 | PhysicsScene.DetailLog("{0},BSTerrainMesh.create,failedCreationOfShape", ID); |
99 | physicsScene.Logger.ErrorFormat("{0} Failed creation of terrain mesh! base={1}", LogHeader, TerrainBase); | 99 | PhysicsScene.Logger.ErrorFormat("{0} Failed creation of terrain mesh! base={1}", LogHeader, TerrainBase); |
100 | // Something is very messed up and a crash is in our future. | 100 | // Something is very messed up and a crash is in our future. |
101 | return; | 101 | return; |
102 | } | 102 | } |
@@ -108,7 +108,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
108 | if (!m_terrainBody.HasPhysicalBody) | 108 | if (!m_terrainBody.HasPhysicalBody) |
109 | { | 109 | { |
110 | // DISASTER!! | 110 | // DISASTER!! |
111 | physicsScene.Logger.ErrorFormat("{0} Failed creation of terrain body! base={1}", LogHeader, TerrainBase); | 111 | PhysicsScene.Logger.ErrorFormat("{0} Failed creation of terrain body! base={1}", LogHeader, TerrainBase); |
112 | // Something is very messed up and a crash is in our future. | 112 | // Something is very messed up and a crash is in our future. |
113 | return; | 113 | return; |
114 | } | 114 | } |
@@ -131,6 +131,12 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
131 | m_terrainBody.collisionType = CollisionType.Terrain; | 131 | m_terrainBody.collisionType = CollisionType.Terrain; |
132 | m_terrainBody.ApplyCollisionMask(PhysicsScene); | 132 | m_terrainBody.ApplyCollisionMask(PhysicsScene); |
133 | 133 | ||
134 | if (BSParam.UseSingleSidedMeshes) | ||
135 | { | ||
136 | PhysicsScene.DetailLog("{0},BSTerrainMesh.settingCustomMaterial", id); | ||
137 | PhysicsScene.PE.AddToCollisionFlags(m_terrainBody, CollisionFlags.CF_CUSTOM_MATERIAL_CALLBACK); | ||
138 | } | ||
139 | |||
134 | // Make it so the terrain will not move or be considered for movement. | 140 | // Make it so the terrain will not move or be considered for movement. |
135 | PhysicsScene.PE.ForceActivationState(m_terrainBody, ActivationState.DISABLE_SIMULATION); | 141 | PhysicsScene.PE.ForceActivationState(m_terrainBody, ActivationState.DISABLE_SIMULATION); |
136 | } | 142 | } |
@@ -176,8 +182,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
176 | 182 | ||
177 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). | 183 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). |
178 | // Return 'true' if successfully created. | 184 | // Return 'true' if successfully created. |
179 | public static bool ConvertHeightmapToMesh( | 185 | public static bool ConvertHeightmapToMesh( BSScene physicsScene, |
180 | BSScene physicsScene, | ||
181 | float[] heightMap, int sizeX, int sizeY, // parameters of incoming heightmap | 186 | float[] heightMap, int sizeX, int sizeY, // parameters of incoming heightmap |
182 | float extentX, float extentY, // zero based range for output vertices | 187 | float extentX, float extentY, // zero based range for output vertices |
183 | Vector3 extentBase, // base to be added to all vertices | 188 | Vector3 extentBase, // base to be added to all vertices |