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authorRobert Adams2012-10-15 12:11:00 -0700
committerRobert Adams2012-10-19 10:52:14 -0700
commitfc33afddd360843d05f030750b7075315a526ae1 (patch)
tree69b48a3eaf800c9a3a24abaa0a12d8eb864bddc9 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
parentBulletSim: Fix small problems with last patch: BSScene.World properly initial... (diff)
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BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Add new function to ParameterDefn for calling BulletSimAPI to set values. Tweaking to BSCharacter parameter setting to try and have avatars stand.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
index caf411e..9743d94 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
@@ -334,7 +334,8 @@ public class BSTerrainManager
334 334
335 // Make sure the new shape is processed. 335 // Make sure the new shape is processed.
336 // BulletSimAPI.Activate2(mapInfo.terrainBody.ptr, true); 336 // BulletSimAPI.Activate2(mapInfo.terrainBody.ptr, true);
337 BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); 337 BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.ISLAND_SLEEPING);
338 // BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION);
338 339
339 m_terrainModified = true; 340 m_terrainModified = true;
340 }; 341 };