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authorRobert Adams2012-12-30 14:26:57 -0800
committerRobert Adams2012-12-31 19:57:23 -0800
commitc2a7af18b639646b647eb4cdff4168a2b9746ee4 (patch)
treeafe36195792b9990f7defd18bc29791f7527dcff /OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
parentBulletSim: remove all the debug printing of pointer formatting (.ToString(X))... (diff)
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BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
index 01966c0..cc28344 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
@@ -120,7 +120,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys
120 PhysicsScene.PE.UpdateSingleAabb(PhysicsScene.World, m_mapInfo.terrainBody); 120 PhysicsScene.PE.UpdateSingleAabb(PhysicsScene.World, m_mapInfo.terrainBody);
121 121
122 m_mapInfo.terrainBody.collisionType = CollisionType.Terrain; 122 m_mapInfo.terrainBody.collisionType = CollisionType.Terrain;
123 m_mapInfo.terrainBody.ApplyCollisionMask(); 123 m_mapInfo.terrainBody.ApplyCollisionMask(PhysicsScene);
124 124
125 // Make it so the terrain will not move or be considered for movement. 125 // Make it so the terrain will not move or be considered for movement.
126 PhysicsScene.PE.ForceActivationState(m_mapInfo.terrainBody, ActivationState.DISABLE_SIMULATION); 126 PhysicsScene.PE.ForceActivationState(m_mapInfo.terrainBody, ActivationState.DISABLE_SIMULATION);