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authorRobert Adams2012-11-20 11:30:22 -0800
committerRobert Adams2012-11-21 16:42:58 -0800
commit65e55ada87e110b65f3d69eb0a4f2402fb1f3ece (patch)
tree8f041eed368dde662ee818b6dcbb4875db08aecd /OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
parentBulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... (diff)
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapes.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
index 2896805..71b5074 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
@@ -58,7 +58,7 @@ public abstract class BSShape
58 { 58 {
59 // an avatar capsule is close to a native shape (it is not shared) 59 // an avatar capsule is close to a native shape (it is not shared)
60 ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR, 60 ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR,
61 ShapeData.FixedShapeKey.KEY_CAPSULE); 61 FixedShapeKey.KEY_CAPSULE);
62 physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); 62 physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret);
63 } 63 }
64 64
@@ -123,14 +123,14 @@ public class BSShapeNative : BSShape
123 { 123 {
124 } 124 }
125 public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, 125 public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim,
126 PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) 126 PhysicsShapeType shapeType, FixedShapeKey shapeKey)
127 { 127 {
128 // Native shapes are not shared and are always built anew. 128 // Native shapes are not shared and are always built anew.
129 return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); 129 return new BSShapeNative(physicsScene, prim, shapeType, shapeKey);
130 } 130 }
131 131
132 private BSShapeNative(BSScene physicsScene, BSPhysObject prim, 132 private BSShapeNative(BSScene physicsScene, BSPhysObject prim,
133 PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) 133 PhysicsShapeType shapeType, FixedShapeKey shapeKey)
134 { 134 {
135 ShapeData nativeShapeData = new ShapeData(); 135 ShapeData nativeShapeData = new ShapeData();
136 nativeShapeData.Type = shapeType; 136 nativeShapeData.Type = shapeType;