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author | Robert Adams | 2012-11-20 11:33:42 -0800 |
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committer | Robert Adams | 2012-11-21 16:43:06 -0800 |
commit | 8dd5813889b17cc213d20491b41dbf8142b3ccb9 (patch) | |
tree | 7377d9f15e5afa6205df23711219ae2c15b25e20 /OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |
parent | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... (diff) | |
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 71b5074..f2e62d9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -54,10 +54,10 @@ public abstract class BSShape | |||
54 | { | 54 | { |
55 | BSShape ret = null; | 55 | BSShape ret = null; |
56 | 56 | ||
57 | if (prim.PreferredPhysicalShape == PhysicsShapeType.SHAPE_AVATAR) | 57 | if (prim.PreferredPhysicalShape == PhysicsShapeType.SHAPE_CAPSULE) |
58 | { | 58 | { |
59 | // an avatar capsule is close to a native shape (it is not shared) | 59 | // an avatar capsule is close to a native shape (it is not shared) |
60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR, | 60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_CAPSULE, |
61 | FixedShapeKey.KEY_CAPSULE); | 61 | FixedShapeKey.KEY_CAPSULE); |
62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); | 62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); |
63 | } | 63 | } |
@@ -141,7 +141,7 @@ public class BSShapeNative : BSShape | |||
141 | nativeShapeData.HullKey = (ulong)shapeKey; | 141 | nativeShapeData.HullKey = (ulong)shapeKey; |
142 | 142 | ||
143 | 143 | ||
144 | if (shapeType == PhysicsShapeType.SHAPE_AVATAR) | 144 | if (shapeType == PhysicsShapeType.SHAPE_CAPSULE) |
145 | { | 145 | { |
146 | ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); | 146 | ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); |
147 | physicsScene.DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); | 147 | physicsScene.DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); |