diff options
author | Robert Adams | 2012-12-29 08:03:57 -0800 |
---|---|---|
committer | Robert Adams | 2012-12-29 08:03:57 -0800 |
commit | db6c0363f05db8b2a180eff04db9138a378d227f (patch) | |
tree | f5bb7eb9bb396c3d8c05066aa9da5b7bbf026b1b /OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |
parent | BulletSim: update values in OpenSimDefaults.ini to reflect the values really ... (diff) | |
download | opensim-SC_OLD-db6c0363f05db8b2a180eff04db9138a378d227f.zip opensim-SC_OLD-db6c0363f05db8b2a180eff04db9138a378d227f.tar.gz opensim-SC_OLD-db6c0363f05db8b2a180eff04db9138a378d227f.tar.bz2 opensim-SC_OLD-db6c0363f05db8b2a180eff04db9138a378d227f.tar.xz |
BulletSim: tweeking avatar capsule code in an attempt to have
asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 96cd55e..c7885c6 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -205,4 +205,17 @@ public class BSShapeCompound : BSShape | |||
205 | } | 205 | } |
206 | public override void Dereference(BSScene physicsScene) { } | 206 | public override void Dereference(BSScene physicsScene) { } |
207 | } | 207 | } |
208 | |||
209 | public class BSShapeAvatar : BSShape | ||
210 | { | ||
211 | private static string LogHeader = "[BULLETSIM SHAPE AVATAR]"; | ||
212 | public BSShapeAvatar() : base() | ||
213 | { | ||
214 | } | ||
215 | public static BSShape GetReference(BSPhysObject prim) | ||
216 | { | ||
217 | return new BSShapeNull(); | ||
218 | } | ||
219 | public override void Dereference(BSScene physicsScene) { } | ||
220 | } | ||
208 | } | 221 | } |