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authorJustin Clark-Casey (justincc)2013-01-15 00:24:51 +0000
committerJustin Clark-Casey (justincc)2013-01-15 00:24:51 +0000
commitc846cefda97bd59b7707147d7ae1a520c9121127 (patch)
treeee23e4b451087874a8149348e010a905817121f7 /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentrefactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i... (diff)
parentBulletSim: fix not moving physical objects below terrain to over terrain. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index f0c6b99..addab29 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -906,7 +906,7 @@ public sealed class BSShapeCollection : IDisposable
906 } 906 }
907 } 907 }
908 908
909 // While we figure out the real problem, stick a simple native shape on the object. 909 // While we figure out the real problem, stick in a simple box for the object.
910 BulletShape fillinShape = 910 BulletShape fillinShape =
911 BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX); 911 BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
912 912