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authorRobert Adams2013-01-04 17:05:56 -0800
committerRobert Adams2013-01-04 17:06:52 -0800
commit2eba80a8cd254721956bcdc9f7e3b681d415dfed (patch)
treea162e5e8f23f0df256ab6cb308f5ac8d54a2582a /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentBulletSim: implement llMoveToTarget by adding PIDActive, etc. (diff)
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BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index d361f18..f0c6b99 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -453,6 +453,7 @@ public sealed class BSShapeCollection : IDisposable
453 // If the prim attributes are simple, this could be a simple Bullet native shape 453 // If the prim attributes are simple, this could be a simple Bullet native shape
454 if (!haveShape 454 if (!haveShape
455 && pbs != null 455 && pbs != null
456 && !pbs.SculptEntry
456 && nativeShapePossible 457 && nativeShapePossible
457 && ((pbs.SculptEntry && !BSParam.ShouldMeshSculptedPrim) 458 && ((pbs.SculptEntry && !BSParam.ShouldMeshSculptedPrim)
458 || (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 459 || (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0