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authorRobert Adams2012-10-02 10:50:29 -0700
committerRobert Adams2012-10-02 11:13:51 -0700
commitb6b505163c98683adaf7f298026c5bd2f954c05c (patch)
tree001929f83a5266a32eee70d92dac0e8e6b298afe /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentAdd Flush() method to LogWriter. Also correct line endings to Linux form. (diff)
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BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is no lag between what the vehicle code sees and what the physics engine is using.
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