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authorRobert Adams2013-01-10 17:03:19 -0800
committerRobert Adams2013-01-11 16:47:35 -0800
commiteacc2561d14dbe9cba6966e3b32bfd776e044f8a (patch)
tree8ddaebdd22286becd5dd57a84d3582a1f582d1f2 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... (diff)
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BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 4a6cebd..a5bdc07 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -167,11 +167,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
167 public bool VehiclePhysicalLoggingEnabled { get; private set; } 167 public bool VehiclePhysicalLoggingEnabled { get; private set; }
168 168
169 #region Construction and Initialization 169 #region Construction and Initialization
170 public BSScene(string identifier) 170 public BSScene(string engineType, string identifier)
171 { 171 {
172 m_initialized = false; 172 m_initialized = false;
173 // we are passed the name of the region we're working for. 173
174 // The name of the region we're working for is passed to us. Keep for identification.
174 RegionName = identifier; 175 RegionName = identifier;
176
177 // Set identifying variables in the PhysicsScene interface.
178 EngineType = engineType;
179 Name = EngineType + "/" + RegionName;
175 } 180 }
176 181
177 public override void Initialise(IMesher meshmerizer, IConfigSource config) 182 public override void Initialise(IMesher meshmerizer, IConfigSource config)