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authorRobert Adams2013-01-01 16:49:38 -0800
committerRobert Adams2013-01-01 17:27:33 -0800
commit9d840fd2ee5c3e6c6f788e8145f06701e9ea2724 (patch)
tree063fd046a04a125671edf147161b34ed95c59329 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: fix line endings. (diff)
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BulletSim: move over and port the interface for BulletXNA.
Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 258b72f..3340cda 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -309,7 +309,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
309 ret = new BSAPIUnman(engineName, this); 309 ret = new BSAPIUnman(engineName, this);
310 break; 310 break;
311 case "bulletxna": 311 case "bulletxna":
312 // ret = new BSAPIXNA(engineName, this); 312 ret = new BSAPIXNA(engineName, this);
313 break; 313 break;
314 } 314 }
315 315