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author | Robert Adams | 2013-06-10 14:12:45 -0700 |
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committer | Robert Adams | 2013-06-10 14:12:45 -0700 |
commit | 795acaa6aa8e32ad0281226208a6b1bbc2292bf5 (patch) | |
tree | 1f70c5072960f50233cab5d6942f96620d5df4ed /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | Remove Temporary from use to shortcut asset stores. The Local property (diff) | |
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BulletSim: add failure flag for meshing failure vs asset fetch failure
so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 423c389..dec6b6f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -249,7 +249,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
249 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | 249 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); |
250 | 250 | ||
251 | // Put some informational messages into the log file. | 251 | // Put some informational messages into the log file. |
252 | m_log.WarnFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation); | 252 | m_log.InfoFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation); |
253 | 253 | ||
254 | InTaintTime = false; | 254 | InTaintTime = false; |
255 | m_initialized = true; | 255 | m_initialized = true; |
@@ -374,7 +374,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
374 | } | 374 | } |
375 | else | 375 | else |
376 | { | 376 | { |
377 | m_log.WarnFormat("{0} Selected bullet engine {1} -> {2}/{3}", LogHeader, engineName, ret.BulletEngineName, ret.BulletEngineVersion); | 377 | m_log.InfoFormat("{0} Selected bullet engine {1} -> {2}/{3}", LogHeader, engineName, ret.BulletEngineName, ret.BulletEngineVersion); |
378 | } | 378 | } |
379 | 379 | ||
380 | return ret; | 380 | return ret; |