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author | Justin Clark-Casey (justincc) | 2012-07-24 22:38:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-24 22:38:26 +0100 |
commit | bc13c52c98680b58309163366284e111a84309d3 (patch) | |
tree | 36469aea50cca013295a4f13effd0e820767a916 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | extend regression TestDetachScriptedAttachementToInventory() to check correct... (diff) | |
parent | BulletSim: update BulletSim.dlls and so's (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 8773485..7cc3fe3 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -630,6 +630,27 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
630 | public override void Dispose() | 630 | public override void Dispose() |
631 | { | 631 | { |
632 | // m_log.DebugFormat("{0}: Dispose()", LogHeader); | 632 | // m_log.DebugFormat("{0}: Dispose()", LogHeader); |
633 | |||
634 | // make sure no stepping happens while we're deleting stuff | ||
635 | m_initialized = false; | ||
636 | |||
637 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) | ||
638 | { | ||
639 | kvp.Value.Destroy(); | ||
640 | } | ||
641 | m_avatars.Clear(); | ||
642 | |||
643 | foreach (KeyValuePair<uint, BSPrim> kvp in m_prims) | ||
644 | { | ||
645 | kvp.Value.Destroy(); | ||
646 | } | ||
647 | m_prims.Clear(); | ||
648 | |||
649 | // Anything left in the unmanaged code should be cleaned out | ||
650 | BulletSimAPI.Shutdown(WorldID); | ||
651 | |||
652 | // Not logging any more | ||
653 | PhysicsLogging.Close(); | ||
633 | } | 654 | } |
634 | 655 | ||
635 | public override Dictionary<uint, float> GetTopColliders() | 656 | public override Dictionary<uint, float> GetTopColliders() |